Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5814864" data-attributes="member: 87792"><p>I'm disappointed - apparently that article was by Robert Schwalb. And I thought he at least knew 4e.</p><p> </p><p></p><p></p><p>Not my experience. With the exception of Weapon Focus there's no real need to specialise - although there are benefits <em>if you choose to do so and pay the opportunity cost</em>.</p><p></p><p>To clarify. In one of my current games I have a Bard - a Rohirrim Skald. He variously uses a longsword, javelins from horseback, a shortbow (for the Parthian Shot),a lance from horseback, and sometimes a dagger. Last combat the only one he didn't use was the bow - because it wasn't right for the job. Alongside the bard, the party fighter carries a waraxe, a few throwing axes, and a crossbow. He uses them all depending on the situation. And the warlord in the game I'm running two nights ago changed from bow to javelin as the combat got nearer. He too has Master at Arms. I also play in a Dark Sun game which had an Arena Fighter with a Ki Focus (RIP). Choice of weapons included tables, chairs, a bush ripped from the ground, the severed arm of an enemy, and sometimes (but only sometimes) his sword.</p><p> </p><p>This is entirely supported within the rules. Of course it locks you out of feats like Headsman's Chop.</p><p> </p><p></p><p> </p><p>I rarely see them use one because it's better to be up close and personal. But I rarely see them not carry them for when they are the best tool for the job.</p><p> </p><p></p><p> </p><p>Except IME most fighters do carry bows or javelins.</p><p> </p><p></p><p> </p><p>Tell it to the throw-and-stab monkeys. Or the hunters with fullblades and executioner's axes.</p><p> </p><p></p><p> </p><p>My first ever character was a bard. Trying to juggle wand and longsword - and ending up with a magic shortsword that was intended to go to someone else.</p><p> </p><p> </p><p></p><p> </p><p>Well built sword and board doesn't do that low damage.</p><p> </p><p></p><p> </p><p>Fighters get better opportunity attacks than anyone else. But I think you're looking for the Knight - who uses Battle Guardian as an opportunity not an interrupt.</p><p> </p><p></p><p> </p><p>Honestly, I think this applies far more to wizard than fighter.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5814864, member: 87792"] I'm disappointed - apparently that article was by Robert Schwalb. And I thought he at least knew 4e. Not my experience. With the exception of Weapon Focus there's no real need to specialise - although there are benefits [I]if you choose to do so and pay the opportunity cost[/I]. To clarify. In one of my current games I have a Bard - a Rohirrim Skald. He variously uses a longsword, javelins from horseback, a shortbow (for the Parthian Shot),a lance from horseback, and sometimes a dagger. Last combat the only one he didn't use was the bow - because it wasn't right for the job. Alongside the bard, the party fighter carries a waraxe, a few throwing axes, and a crossbow. He uses them all depending on the situation. And the warlord in the game I'm running two nights ago changed from bow to javelin as the combat got nearer. He too has Master at Arms. I also play in a Dark Sun game which had an Arena Fighter with a Ki Focus (RIP). Choice of weapons included tables, chairs, a bush ripped from the ground, the severed arm of an enemy, and sometimes (but only sometimes) his sword. This is entirely supported within the rules. Of course it locks you out of feats like Headsman's Chop. I rarely see them use one because it's better to be up close and personal. But I rarely see them not carry them for when they are the best tool for the job. Except IME most fighters do carry bows or javelins. Tell it to the throw-and-stab monkeys. Or the hunters with fullblades and executioner's axes. My first ever character was a bard. Trying to juggle wand and longsword - and ending up with a magic shortsword that was intended to go to someone else. Well built sword and board doesn't do that low damage. Fighters get better opportunity attacks than anyone else. But I think you're looking for the Knight - who uses Battle Guardian as an opportunity not an interrupt. Honestly, I think this applies far more to wizard than fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
Top