Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5814936" data-attributes="member: 54877"><p>If a guy wearing good armor, waving a sword, axe or similar like he knows how to use it, with the physique to back up the threat, gets in your face, then calling it the "evil eye" is a kind of missing the point. I guess from a particularly odd point of view, that is a kind of mind control. Yeah, the guy is probably getting in your head a bit. But even if you are totally collected and not letting any head games happen, you'd have to acknowledge, "pay some attention to me or pay the consequences, your choice".</p><p> </p><p>Now, in reality, you perfectly free to say, "Whatever, I'm not afraid of you," and go smack someone else. It's merely that when you tried that, the hit you took would be far worse than what 4E lets the fighter deal out. So if you want to add to marking something like the ability to ignore the mark in return for risking much greater damage, I'd be fine with that. To keep it simple, they decided that most people would rarely want to make that choice, though.</p><p> </p><p>I can't even comprehend the kind of mindset that thinks marking is somehow out of place or immersion destroying or mind control or whatever objection we have this week, but thinks that completely ignoring a highly trained, heavily armed opponent is realistic. And then on top of that, the poor guy is dinged for being a "defender" when he "should be hitting people hard", and the first thing they want to get rid of is one of his best ways for hitting people hard. You'd almost suspect that someone had no idea how 4E or realistic combat actually worked, but rather had some stylized view of combat derived from earlier games that isn't being shared clearly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5814936, member: 54877"] If a guy wearing good armor, waving a sword, axe or similar like he knows how to use it, with the physique to back up the threat, gets in your face, then calling it the "evil eye" is a kind of missing the point. I guess from a particularly odd point of view, that is a kind of mind control. Yeah, the guy is probably getting in your head a bit. But even if you are totally collected and not letting any head games happen, you'd have to acknowledge, "pay some attention to me or pay the consequences, your choice". Now, in reality, you perfectly free to say, "Whatever, I'm not afraid of you," and go smack someone else. It's merely that when you tried that, the hit you took would be far worse than what 4E lets the fighter deal out. So if you want to add to marking something like the ability to ignore the mark in return for risking much greater damage, I'd be fine with that. To keep it simple, they decided that most people would rarely want to make that choice, though. I can't even comprehend the kind of mindset that thinks marking is somehow out of place or immersion destroying or mind control or whatever objection we have this week, but thinks that completely ignoring a highly trained, heavily armed opponent is realistic. And then on top of that, the poor guy is dinged for being a "defender" when he "should be hitting people hard", and the first thing they want to get rid of is one of his best ways for hitting people hard. You'd almost suspect that someone had no idea how 4E or realistic combat actually worked, but rather had some stylized view of combat derived from earlier games that isn't being shared clearly. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
Top