Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5815165" data-attributes="member: 151"><p>The 4E fighter was probably the biggest source of disappointment to some of my players. The reason being is that 4E made the fighter into something we didn't want. I LOVED the 3E fighter. Compared to the fighter of previous editions, he was exciting. He was customizable and could support a wide range of options; in our game that ran for 8 years (from 1st to 30th) we had three fighters in the group: an archer who eventually became an Arcane Archer (and then a custom class), an archer who became a Deepwood Sniper and a sword-and-board tank.</p><p></p><p>4E could not accommodate those concepts. When my wife created her fighter, we were stunned to realize that a Fighter couldn't wear Plate. It made the Paladin seem like a better fighter than the fighter. My wife also found the Defender role disappointing: sure the fighter had always been the meat-shield...but that was in addition to laying down the smack. In many ways the 4E fighter should be rename The Blocker or The Threatener...because they don't fight nearly so much as they take punishment. And that's fine...if you want to play that particular role. </p><p></p><p>To me, the fighter should fulfill his particular niche better than anyone else, and he should be able to do it with skill while not exceeding other classes (or falling behind them). Mostly I agree with Morrus. The 'core-four' should be the template: fighter, wizard, rogue, cleric. </p><p></p><p>The idea of themes sounds like a good way to allow much of the customization that 3E offered without needing 10 class concepts to fulfill the role. Want an archer? Make a fighter with the archer theme. Want a greatswordsman? Take the Zweihander theme. Want a cavalier? Take the Knight theme...and so on.</p><p></p><p>A class should be able to be summarize in a single concept:</p><p></p><p>Fighter: master of weapons and armor</p><p>Rogue: sneaks, highly skilled</p><p>Wizard: master of magic</p><p>Cleric: warrior-priest</p><p></p><p>The second tier concepts follow on those, with enough flavor and play difference to matter:</p><p></p><p>Sorceror: mage with less choice, more frequency</p><p>Paladin: holy warrior</p><p>Barbarian: light-armored warrior who rages</p><p>Ranger: woodsman with bow or dual-weapon skills</p><p>Bard: jack of all trades, master of none; uses music magic</p><p>Druid: shape-shifting nature magic-user</p><p></p><p>To me, the fighter should be able to encompass a variety of concepts (as it has in the past), whether it be the valorous knight, the precise archer, the monster with a greatsword or the 'mace-o-matic' walking tank.</p><p></p><p>What I liked about the 3E fighter was his not just his large number of weapons and armor, but the combat options that made his options more exciting. Others see exploits and loopholes and perhaps there were plenty of 'blind kobold' issues to be fixed....but the ability to choose to fight based on more than just rolling a d20 was a welcome change. 4E followed this trend and delivered lots of great battlefield control options, but sacrificed dynamics to do it, IMHO.</p><p></p><p>I hope the 5E makes the fighter versatile, not limited.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5815165, member: 151"] The 4E fighter was probably the biggest source of disappointment to some of my players. The reason being is that 4E made the fighter into something we didn't want. I LOVED the 3E fighter. Compared to the fighter of previous editions, he was exciting. He was customizable and could support a wide range of options; in our game that ran for 8 years (from 1st to 30th) we had three fighters in the group: an archer who eventually became an Arcane Archer (and then a custom class), an archer who became a Deepwood Sniper and a sword-and-board tank. 4E could not accommodate those concepts. When my wife created her fighter, we were stunned to realize that a Fighter couldn't wear Plate. It made the Paladin seem like a better fighter than the fighter. My wife also found the Defender role disappointing: sure the fighter had always been the meat-shield...but that was in addition to laying down the smack. In many ways the 4E fighter should be rename The Blocker or The Threatener...because they don't fight nearly so much as they take punishment. And that's fine...if you want to play that particular role. To me, the fighter should fulfill his particular niche better than anyone else, and he should be able to do it with skill while not exceeding other classes (or falling behind them). Mostly I agree with Morrus. The 'core-four' should be the template: fighter, wizard, rogue, cleric. The idea of themes sounds like a good way to allow much of the customization that 3E offered without needing 10 class concepts to fulfill the role. Want an archer? Make a fighter with the archer theme. Want a greatswordsman? Take the Zweihander theme. Want a cavalier? Take the Knight theme...and so on. A class should be able to be summarize in a single concept: Fighter: master of weapons and armor Rogue: sneaks, highly skilled Wizard: master of magic Cleric: warrior-priest The second tier concepts follow on those, with enough flavor and play difference to matter: Sorceror: mage with less choice, more frequency Paladin: holy warrior Barbarian: light-armored warrior who rages Ranger: woodsman with bow or dual-weapon skills Bard: jack of all trades, master of none; uses music magic Druid: shape-shifting nature magic-user To me, the fighter should be able to encompass a variety of concepts (as it has in the past), whether it be the valorous knight, the precise archer, the monster with a greatsword or the 'mace-o-matic' walking tank. What I liked about the 3E fighter was his not just his large number of weapons and armor, but the combat options that made his options more exciting. Others see exploits and loopholes and perhaps there were plenty of 'blind kobold' issues to be fixed....but the ability to choose to fight based on more than just rolling a d20 was a welcome change. 4E followed this trend and delivered lots of great battlefield control options, but sacrificed dynamics to do it, IMHO. I hope the 5E makes the fighter versatile, not limited. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
Top