Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 5815366" data-attributes="member: 2804"><p>Tome of Battle was released by WotC around 2005. It recognized that melee characters were weaker than casters at higher levels, and sought to address that. It also appealed to a large subset of players who wanted to play melee characters that could do cool maneuvers in battle instead of just spamming attacks every round or playing as sidekicks to the casters.</p><p></p><p>The book had 3 classes that WotC used as a sort of pre-4e experiment in alternative mechanics. The Sword Sage, the Warblade, and the Crusader. The book contained a variety of different maneuvers organized into different disciplines that were effectively balanced and organized like 3e spells. For example, maneuvers went from level 1 to 9, and the disciplines they were sorted into, were analogous to schools of magic.</p><p></p><p>However, unlike wizards the refresh mechanic was not daily, but encounter based and varied depending on which of the three new classes you played. Other non-ToB classes could also learn these new maneuvers via multi-classing or by spending feats.</p><p></p><p>The Sword Sage could spend a round and recover one power. The Warblade could spend a full action and recover all powers. The crusader's powers refreshed randomly. Each discipline had a different focus. Some were overtly supernatural in nature. The Sword Sage and Crusader got access to the more supernatural over the top powers, while the Warblade was more strictly martial in nature.</p><p></p><p>Some maneuvers could let your attack do fire damage, or bypass DR, or roll multiple d6's for damage instead of rolling normal weapon damage. Others were more utility based, providing bonus movement, or special tricks like use your Concentration skill roll in lieu of a will save. Or shake off one condition effecting you. Some were proto-Warlord, granting bonuses to allies that followed your lead.</p><p></p><p>Its pretty much my favorite 3e book of all time hands down and I will never play in a 3e or Pathfinder game where I can't use it. It made martial characters in 3e not only worth playing, but actually fun to play.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5815366, member: 2804"] Tome of Battle was released by WotC around 2005. It recognized that melee characters were weaker than casters at higher levels, and sought to address that. It also appealed to a large subset of players who wanted to play melee characters that could do cool maneuvers in battle instead of just spamming attacks every round or playing as sidekicks to the casters. The book had 3 classes that WotC used as a sort of pre-4e experiment in alternative mechanics. The Sword Sage, the Warblade, and the Crusader. The book contained a variety of different maneuvers organized into different disciplines that were effectively balanced and organized like 3e spells. For example, maneuvers went from level 1 to 9, and the disciplines they were sorted into, were analogous to schools of magic. However, unlike wizards the refresh mechanic was not daily, but encounter based and varied depending on which of the three new classes you played. Other non-ToB classes could also learn these new maneuvers via multi-classing or by spending feats. The Sword Sage could spend a round and recover one power. The Warblade could spend a full action and recover all powers. The crusader's powers refreshed randomly. Each discipline had a different focus. Some were overtly supernatural in nature. The Sword Sage and Crusader got access to the more supernatural over the top powers, while the Warblade was more strictly martial in nature. Some maneuvers could let your attack do fire damage, or bypass DR, or roll multiple d6's for damage instead of rolling normal weapon damage. Others were more utility based, providing bonus movement, or special tricks like use your Concentration skill roll in lieu of a will save. Or shake off one condition effecting you. Some were proto-Warlord, granting bonuses to allies that followed your lead. Its pretty much my favorite 3e book of all time hands down and I will never play in a 3e or Pathfinder game where I can't use it. It made martial characters in 3e not only worth playing, but actually fun to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
Top