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D&D Next Blog - The Fighter
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<blockquote data-quote="Minigiant" data-source="post: 5815465" data-attributes="member: 63508"><p>Okay the point of this edition is unity.</p><p>So the fighter has to be one that always players to make the character they want while still making it good.</p><p></p><p>I see the keys to this in theses aspects: Access to Weapon Styles, Access to weapons, Strength of Defenses, Strength of special attacks</p><p></p><p><strong>Access to Weapon Styles</strong></p><p>We seem to want the fighter to be able to be able to fight with one handed weapons, with a weapon and shield, with two handed weapon, unarmed, with projectile weapons, and with thrown weapons.</p><p></p><p>Solution. Giving the fighter an attack bonus on top of the normal warrior bonus that rangers, paladin, etc get to make up for the styles the fight doesn't focus one.</p><p></p><p>The attacks of a +3 primary ability +2 secondary ability first level character of several classes might look like</p><p></p><p>Fighter</p><p>Longsword +8 (+3Str +2 proficiency +3 fighter)</p><p>Longbow +7 (+2Dex +2 proficiency +3 fighter)</p><p>Unarmed +6 (+3Str +3 fighter)</p><p></p><p>Barbarian</p><p>Longsword +5 (+3Str +2 proficiency)</p><p>Rage Longsword +7 (+3Str +2 proficiency +2 Rage)</p><p>Longbow +4 (+2Dex +2 proficiency)</p><p>Unarmed +3 (+3Str)</p><p>Rage Unarmed +5 (+3Str +2 Rage)</p><p></p><p>Paladin</p><p>Longsword +5 (+3Str +2 proficiency)</p><p>Smite Longsword +7 (+3Str +2 Cha +2 proficiency)</p><p>Longbow +2 (+2 proficiency)</p><p>Unarmed +3 (+3Str)</p><p></p><p>Cleric</p><p>Longsword +4 (+2Str +2 proficiency)</p><p>Longbow +2 (+2 proficiency)</p><p>Unarmed +2 (+2Str)</p><p>(as long as the cleric's spells bonus is close to the fighter's bonus then it is okay)</p><p></p><p><strong>Access to Weapons and Strength of Defenses</strong></p><p>This is easy. Just give the fighter proficiency with everything non exotic. Then exclude at least one thing form every other class.</p><p></p><p><strong>Strength of special attacks</strong></p><p>Here is the meat. Tripping. Grappling/Grabbing. Feints and bull rushes. Two weapon fighting. Mounted fighting. </p><p></p><p>Make doing them untrained hard and with a huge drawbacks. Provoke Opportunity attacks. No damage. Massive attack penalties. Make sure the drawbacks are near impossible to get around without training. </p><p></p><p>Then give the fighter training with them all.</p><p></p><p><em>Tada!</em></p><p>Tank fighter</p><p>Offensive damage fighter</p><p>Archer fighter</p><p>Finesse fighter</p><p>Light armor fighter</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5815465, member: 63508"] Okay the point of this edition is unity. So the fighter has to be one that always players to make the character they want while still making it good. I see the keys to this in theses aspects: Access to Weapon Styles, Access to weapons, Strength of Defenses, Strength of special attacks [B]Access to Weapon Styles[/B] We seem to want the fighter to be able to be able to fight with one handed weapons, with a weapon and shield, with two handed weapon, unarmed, with projectile weapons, and with thrown weapons. Solution. Giving the fighter an attack bonus on top of the normal warrior bonus that rangers, paladin, etc get to make up for the styles the fight doesn't focus one. The attacks of a +3 primary ability +2 secondary ability first level character of several classes might look like Fighter Longsword +8 (+3Str +2 proficiency +3 fighter) Longbow +7 (+2Dex +2 proficiency +3 fighter) Unarmed +6 (+3Str +3 fighter) Barbarian Longsword +5 (+3Str +2 proficiency) Rage Longsword +7 (+3Str +2 proficiency +2 Rage) Longbow +4 (+2Dex +2 proficiency) Unarmed +3 (+3Str) Rage Unarmed +5 (+3Str +2 Rage) Paladin Longsword +5 (+3Str +2 proficiency) Smite Longsword +7 (+3Str +2 Cha +2 proficiency) Longbow +2 (+2 proficiency) Unarmed +3 (+3Str) Cleric Longsword +4 (+2Str +2 proficiency) Longbow +2 (+2 proficiency) Unarmed +2 (+2Str) (as long as the cleric's spells bonus is close to the fighter's bonus then it is okay) [B]Access to Weapons and Strength of Defenses[/B] This is easy. Just give the fighter proficiency with everything non exotic. Then exclude at least one thing form every other class. [B]Strength of special attacks[/B] Here is the meat. Tripping. Grappling/Grabbing. Feints and bull rushes. Two weapon fighting. Mounted fighting. Make doing them untrained hard and with a huge drawbacks. Provoke Opportunity attacks. No damage. Massive attack penalties. Make sure the drawbacks are near impossible to get around without training. Then give the fighter training with them all. [I]Tada![/I] Tank fighter Offensive damage fighter Archer fighter Finesse fighter Light armor fighter [/QUOTE]
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