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D&D Next Blog - The Fighter
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<blockquote data-quote="Minigiant" data-source="post: 5815892" data-attributes="member: 63508"><p>I'm saying the DM should be provided with the tools to keep thing balanced while adjusting battles.</p><p></p><p>The game could assume the wizard cast either 2 strong spells or 4 slightly weaker spells per normal battle, 3 strong and 6 weak per hard battle, and 1 strong and 2 weak per easy battle. </p><p></p><p>The game just has to keep the wizard's spells per day regulated for the DM to use. If the wizard prepares 3 strong spell and 6 weak spells, then the DM know the wizard can handle 2 normal fights, 1 hard fight, 3 easy fights etc.</p><p></p><p>After that, it is up the DM adjust their encounters. And it is up to the player to manage their spells.</p><p></p><p>If the wizard player novas and easy fight, they will suck every following battle and the fighter will be the master of all those other battles.... Tough.</p><p></p><p>If the wizard player decides to save spells for the BBEG, they will suck every earlier battle and the DM will have to bump up an earlier encounter if they want to stop this.</p><p></p><p></p><p></p><p></p><p></p><p>The no-peak fight is not awesome, he is consistent. If the player wants an awesome fighter, <strong>they will have to build </strong>an awesome peak-power fighter.</p><p></p><p>If the game give the player options, it's up to the player to pick them. If the player wants an high damage fast killing fighter, they will:</p><p></p><p>Have to take peak-power encounter exploits</p><p>OR</p><p>Jack up their STR and power attack for +4 every turn.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5815892, member: 63508"] I'm saying the DM should be provided with the tools to keep thing balanced while adjusting battles. The game could assume the wizard cast either 2 strong spells or 4 slightly weaker spells per normal battle, 3 strong and 6 weak per hard battle, and 1 strong and 2 weak per easy battle. The game just has to keep the wizard's spells per day regulated for the DM to use. If the wizard prepares 3 strong spell and 6 weak spells, then the DM know the wizard can handle 2 normal fights, 1 hard fight, 3 easy fights etc. After that, it is up the DM adjust their encounters. And it is up to the player to manage their spells. If the wizard player novas and easy fight, they will suck every following battle and the fighter will be the master of all those other battles.... Tough. If the wizard player decides to save spells for the BBEG, they will suck every earlier battle and the DM will have to bump up an earlier encounter if they want to stop this. The no-peak fight is not awesome, he is consistent. If the player wants an awesome fighter, [B]they will have to build [/B]an awesome peak-power fighter. If the game give the player options, it's up to the player to pick them. If the player wants an high damage fast killing fighter, they will: Have to take peak-power encounter exploits OR Jack up their STR and power attack for +4 every turn. [/QUOTE]
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