Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next "genre books" replace d20 Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5880689" data-attributes="member: 65726"><p>I'd be happy with generic fantasy, but we're not even going to get that. Ultimately, D&D's depiction of fantasy is VERY narrow. Greyhawk. That's it. Even the steam-punkiness of Eberron pushes the envelope of D&D too far for some people. 4e "destroyed" D&D because there were silly healing surges and AEDU powers.</p><p></p><p>So, basically D&D is Greyhawk. If you don't want dwarves, elves, halflings, and orcs in your fantasy world, but instead want anubi, basti, tethru, and sebeki, you're not playing D&D any more. Go find another rpg. If your world doesn't operate on Vancian magic, go find another system. If you have steam engines and gunpowder in your world go play something else. Is that it? What happened to creativity? What happened to the DM's freedom to create his own campaign world? I guess we can only create our own D&D campaign world, only if it's a Greyhawk clone, is that it?</p><p></p><p>My venting seems purely academic, but I don't think of D&D as Greyhawk. I have never even played Greyhawk. I have mostly played in worlds created by the DM running the game. I've played in a Thundercats campaign, a Lost World campaign, numerous save the world campaigns, rare magic campaigns, I've run campaigns with flying castles, continents encased in magical barriers, worlds without dragons (*gasp*), and I've populated my current current campaign with all manner of star wars races, flying ships, and alien cultures. This is what we do. This is how we play. We borrow/steal ideas from books, movies, games, and all manner of fantasy culture, add our own creativity, and come up with campaign worlds, then tell an epic story. To me, THAT is the essence of D&D. Not dwarves, not elves, not vancian magic, not high fantasy. The major commonality is that D&D characters are heroes, whatever universe they may be dropped into.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5880689, member: 65726"] I'd be happy with generic fantasy, but we're not even going to get that. Ultimately, D&D's depiction of fantasy is VERY narrow. Greyhawk. That's it. Even the steam-punkiness of Eberron pushes the envelope of D&D too far for some people. 4e "destroyed" D&D because there were silly healing surges and AEDU powers. So, basically D&D is Greyhawk. If you don't want dwarves, elves, halflings, and orcs in your fantasy world, but instead want anubi, basti, tethru, and sebeki, you're not playing D&D any more. Go find another rpg. If your world doesn't operate on Vancian magic, go find another system. If you have steam engines and gunpowder in your world go play something else. Is that it? What happened to creativity? What happened to the DM's freedom to create his own campaign world? I guess we can only create our own D&D campaign world, only if it's a Greyhawk clone, is that it? My venting seems purely academic, but I don't think of D&D as Greyhawk. I have never even played Greyhawk. I have mostly played in worlds created by the DM running the game. I've played in a Thundercats campaign, a Lost World campaign, numerous save the world campaigns, rare magic campaigns, I've run campaigns with flying castles, continents encased in magical barriers, worlds without dragons (*gasp*), and I've populated my current current campaign with all manner of star wars races, flying ships, and alien cultures. This is what we do. This is how we play. We borrow/steal ideas from books, movies, games, and all manner of fantasy culture, add our own creativity, and come up with campaign worlds, then tell an epic story. To me, THAT is the essence of D&D. Not dwarves, not elves, not vancian magic, not high fantasy. The major commonality is that D&D characters are heroes, whatever universe they may be dropped into. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next "genre books" replace d20 Modern
Top