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D&D next playtest info ( with video)
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<blockquote data-quote="Dungeonmastermark" data-source="post: 5921906" data-attributes="member: 6674798"><p>Ok... so thoughts so far ?</p><p>[ame=http://www.youtube.com/watch?v=nagfmipR_XI]D&D next playtest - YouTube[/ame]</p><p></p><p></p><p>Likes: You don't need miniatures. </p><p>Saving Throws are reactive Stat Checks </p><p>Stats are mostly 1-20, with higher being possible. </p><p>Movement is talked about in feet rather than squares </p><p>You can move before and after combat. </p><p>Coup de Grace is an attack, if successful it drops them to 0HP, or to death if they were at o HP.</p><p>Improvise in combat (left up to GM) </p><p>1 auto miss, 20 auto hit deals max damage </p><p>At 0HP you are dying, make death saving throws once a round DC 10 or take 1D6 damage </p><p>Need to succeed 3 of these to stabalize </p><p>Armor is +Dex for light armor, and +1/2 Dex for heavier armor </p><p>Disadvantage when using armor to be silent </p><p>Weapon damage seems to be what I expect variable damage to be. </p><p>You can cast spells out of combat. </p><p>Cantrips or Orisons at will </p><p>Vancian magic, & rituals </p><p>Turn Undead as a spell </p><p>Cure light wounds `1D8+ magic stat </p><p>Spells seem flexible and are straight forward </p><p>More power to the GMs </p><p>Contests are stat checks vs stat checks highest wins </p><p>Flexible set of guidlines not a rigid set of laws </p><p>GMs can give a check an advantage or disavantage based on circumstances </p><p>A section on ignoring the dice </p><p>Perception checks are Wisdom checks </p><p>Roll playing and role-playing are discussed.</p><p></p><p>dislikes /Not sure:</p><p></p><p>Advantage/Disadvantage 2D20 take highest or lowest </p><p>If you have advantage & disadvantage they cancel each other out. </p><p>Shooting into combat puts you at disadvantage </p><p>Hit Points are inflated: 1st Con + Dice Roll, con mod or dice roll for additional levels </p><p>Individual initiative </p><p>Dead at negative con + level </p><p>Short Rest - not sure how this works, but it sounds like a Conan break after he was badly injured, healing surge? </p><p>Long Rest get all your hit points back </p><p>Spell attacks with Int or Wis (depending on your class)</p></blockquote><p></p>
[QUOTE="Dungeonmastermark, post: 5921906, member: 6674798"] Ok... so thoughts so far ? [ame=http://www.youtube.com/watch?v=nagfmipR_XI]D&D next playtest - YouTube[/ame] Likes: You don't need miniatures. Saving Throws are reactive Stat Checks Stats are mostly 1-20, with higher being possible. Movement is talked about in feet rather than squares You can move before and after combat. Coup de Grace is an attack, if successful it drops them to 0HP, or to death if they were at o HP. Improvise in combat (left up to GM) 1 auto miss, 20 auto hit deals max damage At 0HP you are dying, make death saving throws once a round DC 10 or take 1D6 damage Need to succeed 3 of these to stabalize Armor is +Dex for light armor, and +1/2 Dex for heavier armor Disadvantage when using armor to be silent Weapon damage seems to be what I expect variable damage to be. You can cast spells out of combat. Cantrips or Orisons at will Vancian magic, & rituals Turn Undead as a spell Cure light wounds `1D8+ magic stat Spells seem flexible and are straight forward More power to the GMs Contests are stat checks vs stat checks highest wins Flexible set of guidlines not a rigid set of laws GMs can give a check an advantage or disavantage based on circumstances A section on ignoring the dice Perception checks are Wisdom checks Roll playing and role-playing are discussed. dislikes /Not sure: Advantage/Disadvantage 2D20 take highest or lowest If you have advantage & disadvantage they cancel each other out. Shooting into combat puts you at disadvantage Hit Points are inflated: 1st Con + Dice Roll, con mod or dice roll for additional levels Individual initiative Dead at negative con + level Short Rest - not sure how this works, but it sounds like a Conan break after he was badly injured, healing surge? Long Rest get all your hit points back Spell attacks with Int or Wis (depending on your class) [/QUOTE]
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