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*Dungeons & Dragons
D&D Next Q&A: 12/06/13
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<blockquote data-quote="Ratskinner" data-source="post: 6230928" data-attributes="member: 6688937"><p>I'm sorry, did you say White Wolf's system was superior? I confess bafflement.</p><p></p><p></p><p></p><p>I'm fair sure (as others have already mentioned) that there are plenty of questionable cases/circumstances with all the "mental" stats. The physical stats are significantly less troublesome, but even then I know I've personally run into issues with Constitution and Dexterity each covering too many things that at times seem like they are conflicting or otherwise inadequate (slightly variable by edition). I'm not sure how eliminating one complicating step to character development makes the game more complicated. At worst, I'm suggesting moving some elements into class or race description, not creating new ones.</p><p></p><p>Your suggestion seems to boil down to dumping Wisdom for Perception, and perhaps upgrading Charisma (not clear what you'd rename it). Perhaps you just omitted it, but what would you use as the "prime" stat for Clerics and other Divine types? Otherwise, I'm certainly not opposed to such a change, since Wisdom/Charisma are (IMO) clearly the worst offenders when it comes to poorly chosen ability scores.</p><p></p><p></p><p></p><p>I could actually be very happy with such a system, so long as its fairly open-ended or freeform. Then again, that could be handled like 13th Age handles its Backgrounds, and there's already suggestions in the wild for using 13th Age without ability scores.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6230928, member: 6688937"] I'm sorry, did you say White Wolf's system was superior? I confess bafflement. I'm fair sure (as others have already mentioned) that there are plenty of questionable cases/circumstances with all the "mental" stats. The physical stats are significantly less troublesome, but even then I know I've personally run into issues with Constitution and Dexterity each covering too many things that at times seem like they are conflicting or otherwise inadequate (slightly variable by edition). I'm not sure how eliminating one complicating step to character development makes the game more complicated. At worst, I'm suggesting moving some elements into class or race description, not creating new ones. Your suggestion seems to boil down to dumping Wisdom for Perception, and perhaps upgrading Charisma (not clear what you'd rename it). Perhaps you just omitted it, but what would you use as the "prime" stat for Clerics and other Divine types? Otherwise, I'm certainly not opposed to such a change, since Wisdom/Charisma are (IMO) clearly the worst offenders when it comes to poorly chosen ability scores. I could actually be very happy with such a system, so long as its fairly open-ended or freeform. Then again, that could be handled like 13th Age handles its Backgrounds, and there's already suggestions in the wild for using 13th Age without ability scores. [/QUOTE]
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