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D&D Next Q&A 9 August
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5988644" data-attributes="member: 54843"><p>If you think about it, spells are basically the ONLY iconic class abilities that use basically the same mechanics for every class (in 3e). Rage, smite, favored enemy, sneak attack, wild shape, monk unarmed damage, etc. all had their own little subsystems, for better or worse.</p><p></p><p>Right now, I'm thinking of CS like 3e Sneak Attack. Sure, you could play a stealthy and tricky ranger or bard, but that doesn't mean they got sneak attack dice. If you wanted your sweet sweet +1d6, you took a level in rogue. The fact that other classes could make good use of stealth in their own ways just added synergy. The only classes that got honest-to-God Sneak Attack dice were rogue variants and rogue prestige classes.</p><p></p><p>Let's think of CS the same way. Sure, rangers and paladins and other melee-heavy classes have their own advantages in combat, but if you want real CS dice, you need to multiclass. And hey, if they do a good job on multiclassing this time, the synergies could be a lot of fun. Smite your enemy while reserving your CS to defend your ally! </p><p></p><p>On a separate note,</p><p></p><p></p><p>Well, I'd think "quick jabs" would be a way to hit a secondary target (maybe a minion or near-death enemy), so that would be situational as well. Assuming you need to "reserve" dice from your attack to have them available for reactions on other characters' turns, ripostes are only mathematically solvable when you know the enemy's attack bonus, so you know the chance that they'll miss you. </p><p></p><p>To me, this all sounds more like fun tactical adaptation than spreadsheet grinding.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5988644, member: 54843"] If you think about it, spells are basically the ONLY iconic class abilities that use basically the same mechanics for every class (in 3e). Rage, smite, favored enemy, sneak attack, wild shape, monk unarmed damage, etc. all had their own little subsystems, for better or worse. Right now, I'm thinking of CS like 3e Sneak Attack. Sure, you could play a stealthy and tricky ranger or bard, but that doesn't mean they got sneak attack dice. If you wanted your sweet sweet +1d6, you took a level in rogue. The fact that other classes could make good use of stealth in their own ways just added synergy. The only classes that got honest-to-God Sneak Attack dice were rogue variants and rogue prestige classes. Let's think of CS the same way. Sure, rangers and paladins and other melee-heavy classes have their own advantages in combat, but if you want real CS dice, you need to multiclass. And hey, if they do a good job on multiclassing this time, the synergies could be a lot of fun. Smite your enemy while reserving your CS to defend your ally! On a separate note, Well, I'd think "quick jabs" would be a way to hit a secondary target (maybe a minion or near-death enemy), so that would be situational as well. Assuming you need to "reserve" dice from your attack to have them available for reactions on other characters' turns, ripostes are only mathematically solvable when you know the enemy's attack bonus, so you know the chance that they'll miss you. To me, this all sounds more like fun tactical adaptation than spreadsheet grinding. [/QUOTE]
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