Li Shenron
Legend
The issue, IMO, is that basically all other classes do have non-combat abilities that go beyond simply having skills.
I see your point, but it's a non-issue for me.
The issue, IMO, is that basically all other classes do have non-combat abilities that go beyond simply having skills.
Favored enemy sounds like a specialty rather than a class feature to me. I'd rather see the ranger have terrain options.
I'm no fan of Favored Terrain. It's an applies-never-or-always condition, depending on campaign.
I'm no fan of Favored Terrain. It's an applies-never-or-always condition, depending on campaign.
Unless you make them mostly general, a la the favored enemies in the linked thread above. E.g.,
Forest:
+2 Stealth
Deal extra damage with ranged attacks when hidden
Ignore difficult terrain caused by plants
Mountains:
+2 Climb
Knock opponent back when attacking with advantage
Climb faster
You just have to pick abilities that are especially useful in a given terrain rather than ones that only function in that terrain.
The abstraction of Hit Points has been a weakness D&D has had since the beginning. There are ways to do it better (as other systems have shown), but it would require changing HP. Why bother rocking the boat after this many editions? Besides, it wouldn't fit into the design goals for making the game feel more old-school. As such, the dichotomy between non-magical healing (rest, Warlords, what have you) and magical healing is not something that the team really needs to spend a lot of time on, in my opinion.
I'm interested to see what they want to do with Favored Enemies to make it somewhat broadly applicable. I'm hoping it is something along the lines of a string of feats/abilities versus static bonuses. Hard to say anything without seeing it.
Other classes already get some additional skills just from being part of *Class*; Rogues get four extra. The Fighter is the one that misses out entirely.
You mean like the Rogue misses out on all the extra Combat stuff the Fighter gets?
I'm not sure why there is such a push for the Warlord to even be a class in 5E. Admittedly, my 4E play was limited to about 10 sessions, and nobody played a Warlord, but wasn't the Warlord class more of an extrapolation of possible tactics using the 4E rules rather than a full-fledged, historical or fictionally backed class? I guess I always assumed that the Warlord became a class just so that the movement/tactics in 4E could be used more efficiently. In 1E, wouldn't a Warlord just be a fighter with a high charisma?