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D&D Next the return of prestige classes?
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<blockquote data-quote="Astrosicebear" data-source="post: 5804570" data-attributes="member: 67017"><p>One of the reasons I did not like the 4E version of paths/destinies was that it focused on set levels. Even if you were interested in playing an Archmage, you had to wait (mechanically) till epic levels. </p><p></p><p>The 3E system of presitge classes opened up advancement early on, sometimes as early as 3rd level. Many times it seemed players would be interested in playing a prestige class more than a base class. This may goes back to lackluster class design, but in 4e there was never a choice in the matter. Prestige classes in 3E offered not only a flavor change from your base class, but also a pretty significant mechanical change (for the most part). In 4e those changes where much less flavorful and to a big degree less mechanically shifting.</p><p></p><p>Themes work well for having a character background and having that player have a focus for the character, but rarely work well beyond 1st level. Advanced themes can work well, but mechanically we will have to see how easy it will be to shift the focus from the class. Allowing a 3e style of multiclass system, as they have said, may be a good step to ensuring player options mid-high levels with other modules like advanced themes.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5804570, member: 67017"] One of the reasons I did not like the 4E version of paths/destinies was that it focused on set levels. Even if you were interested in playing an Archmage, you had to wait (mechanically) till epic levels. The 3E system of presitge classes opened up advancement early on, sometimes as early as 3rd level. Many times it seemed players would be interested in playing a prestige class more than a base class. This may goes back to lackluster class design, but in 4e there was never a choice in the matter. Prestige classes in 3E offered not only a flavor change from your base class, but also a pretty significant mechanical change (for the most part). In 4e those changes where much less flavorful and to a big degree less mechanically shifting. Themes work well for having a character background and having that player have a focus for the character, but rarely work well beyond 1st level. Advanced themes can work well, but mechanically we will have to see how easy it will be to shift the focus from the class. Allowing a 3e style of multiclass system, as they have said, may be a good step to ensuring player options mid-high levels with other modules like advanced themes. [/QUOTE]
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