So there are a lot of different conversations going on in this thread, and most people aren't actually talking to each other. Let's identify and separate three major threads:
1. Should WOTC offer core materials in electronic, searchable forms that present a reasonable alternative to owning books?
In favour: it's the future. Against: (perceived) IP protection. My view: Yes, this should be available.
2. Should WOTC offer on a subscription basis cool tools alongside Dragon and Dungeon subscriptions?
In favour: a good business model for Wizards, that provides a keen audience willing to invest in new material that may eventually be adapted into books. Cool tools might be usable at the table (dice rollers, etc.) or not, but are not needed to play. It's an alternative to print-magazines, and is clearly viable. My view: yeas, this should be available.
I really do not think either of these is controversial, but separating them shows how they can triple subscriptions to Dragon, but the game be losing players, with the same statistic being used on both sides. However:
3. Should WOTC require subscriptions to perform basic functions that will be required of all players of the game?
In favour: all players will continue to invest (or know someone who does); funding model parallels MMOs, and Wizards want the money in a competitive game market. Against: greater barrier for entry, more likely to exclude new and young players. This is where the 4e character builder falls: it's available only by DDI subscription, and building characters is exponentially more onerous without it. From what I see, no one on this thread has been part of an ongoing 4e campaign without at least one person subscribing. This is where there actually seems to be disagreement.
My view: For me, the barriers to entry are real: I don't want to introduce my son's friends to a game that they need commit money to on an ongoing monthly basis. Buy a PHB? Sure. But not beyond that. As a result, we often choose other games. We're having a great time playtesting DDN, but once a tool requires us to pay (in addition to the up-front costs of buying the books), then I am going to want to push other games.
Not everyone will agree with this view, and there are a lot of indications that DDN is targeting lost old players, rather than new ones; players in their 20s rather than in their teens, etc.
But there's no necessary relationship between these three questions. (and of course there are other possibilities: where a subscription would include all the content of the core materials, so that a monthly subscription would mean you don't need to pay upfront for core rulebooks? That would be fine. But that will not be thw ay they go, I'm pretty sure.)
1. Should WOTC offer core materials in electronic, searchable forms that present a reasonable alternative to owning books?
In favour: it's the future. Against: (perceived) IP protection. My view: Yes, this should be available.
2. Should WOTC offer on a subscription basis cool tools alongside Dragon and Dungeon subscriptions?
In favour: a good business model for Wizards, that provides a keen audience willing to invest in new material that may eventually be adapted into books. Cool tools might be usable at the table (dice rollers, etc.) or not, but are not needed to play. It's an alternative to print-magazines, and is clearly viable. My view: yeas, this should be available.
I really do not think either of these is controversial, but separating them shows how they can triple subscriptions to Dragon, but the game be losing players, with the same statistic being used on both sides. However:
3. Should WOTC require subscriptions to perform basic functions that will be required of all players of the game?
In favour: all players will continue to invest (or know someone who does); funding model parallels MMOs, and Wizards want the money in a competitive game market. Against: greater barrier for entry, more likely to exclude new and young players. This is where the 4e character builder falls: it's available only by DDI subscription, and building characters is exponentially more onerous without it. From what I see, no one on this thread has been part of an ongoing 4e campaign without at least one person subscribing. This is where there actually seems to be disagreement.
My view: For me, the barriers to entry are real: I don't want to introduce my son's friends to a game that they need commit money to on an ongoing monthly basis. Buy a PHB? Sure. But not beyond that. As a result, we often choose other games. We're having a great time playtesting DDN, but once a tool requires us to pay (in addition to the up-front costs of buying the books), then I am going to want to push other games.
Not everyone will agree with this view, and there are a lot of indications that DDN is targeting lost old players, rather than new ones; players in their 20s rather than in their teens, etc.
But there's no necessary relationship between these three questions. (and of course there are other possibilities: where a subscription would include all the content of the core materials, so that a monthly subscription would mean you don't need to pay upfront for core rulebooks? That would be fine. But that will not be thw ay they go, I'm pretty sure.)