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D&D: One Brand, Multiple Games
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<blockquote data-quote="Jer" data-source="post: 8691965" data-attributes="member: 19857"><p>Ah - I think I finally grasp what you're asking.</p><p></p><p>Given that - I think it would probably be a bad idea. I think having D&D across multiple different <em>games</em> is fine but they need to be different types of games. There can be the dungeon crawler board games, and the war/conquest board games, and the D&D themed card games and those aren't going to confuse anyone. Because the board and card game market work that way. But you start putting out multiple different games branded as D&D with different systems and, because of how niche the RPG market already is and how identifiable D&D is as a brand associated with an RPG ruleset. Unlike a lot of other RPGs where the setting is more the "star" of the brand than the rules, for D&D the rules are the star of the show.</p><p></p><p>I think it could be done with other brands though. Brands that, unlike D&D, are more tied to a specific setting rather than to the actual underlying game. We see this to some extent in the RPG sphere already - Rifts comes in two flavors (original and Savage Worlds), Pathfinder comes in two flavors now (original and Savage Worlds), and Cubicle 7 made two flavors of Lord of the Rings RPGs (One Ring and AiME) and now their Doctor Who game (original and Doctors and Daleks). And of course there's the granddaddy of them all in this sphere - Cthulhu games. How many different Lovecraftian games are there for different play styles? So many Lovecraftian games for different playstyles. I don't think that's exactly what you're talking about, but maybe it's close? (Pathfinder is the odd one because it is associated more with a rule system than a setting, so maybe it's the closest an existing brand is to what you're thinking?)</p><p></p><p>So I don't think that D&D could follow that model, but perhaps they could put out and Eberron or a Forgotten Realms or other setting specific game that used different systems if they ever wanted to explore that side of things.</p></blockquote><p></p>
[QUOTE="Jer, post: 8691965, member: 19857"] Ah - I think I finally grasp what you're asking. Given that - I think it would probably be a bad idea. I think having D&D across multiple different [I]games[/I] is fine but they need to be different types of games. There can be the dungeon crawler board games, and the war/conquest board games, and the D&D themed card games and those aren't going to confuse anyone. Because the board and card game market work that way. But you start putting out multiple different games branded as D&D with different systems and, because of how niche the RPG market already is and how identifiable D&D is as a brand associated with an RPG ruleset. Unlike a lot of other RPGs where the setting is more the "star" of the brand than the rules, for D&D the rules are the star of the show. I think it could be done with other brands though. Brands that, unlike D&D, are more tied to a specific setting rather than to the actual underlying game. We see this to some extent in the RPG sphere already - Rifts comes in two flavors (original and Savage Worlds), Pathfinder comes in two flavors now (original and Savage Worlds), and Cubicle 7 made two flavors of Lord of the Rings RPGs (One Ring and AiME) and now their Doctor Who game (original and Doctors and Daleks). And of course there's the granddaddy of them all in this sphere - Cthulhu games. How many different Lovecraftian games are there for different play styles? So many Lovecraftian games for different playstyles. I don't think that's exactly what you're talking about, but maybe it's close? (Pathfinder is the odd one because it is associated more with a rule system than a setting, so maybe it's the closest an existing brand is to what you're thinking?) So I don't think that D&D could follow that model, but perhaps they could put out and Eberron or a Forgotten Realms or other setting specific game that used different systems if they ever wanted to explore that side of things. [/QUOTE]
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