Here's a thought I had: what if D&D was a brand (so it had some strong identifying features) but was explicitly designed to include multiple, concurrently published games. Not literally, but maybe an OSR version, a 4E version, and a 5E version focused on particular play elements and intended experiences. By this virtue it would include card and board games, along with TTRPGs.
I know it's not realistic. I'm not arguing that's what WotC should do. Rather, I am wondering if not every "line" had to be profitable (because one or two main lines were, or whatever) what could D&D as a brand, designed to appeal to different] references and needs, look like.
Note that this thread is intended to be about what "might" be, not what "could" be. So if you are intent upon explaining how the whole idea is unrealistic and flawed, save it. That's not the point.
I know it's not realistic. I'm not arguing that's what WotC should do. Rather, I am wondering if not every "line" had to be profitable (because one or two main lines were, or whatever) what could D&D as a brand, designed to appeal to different] references and needs, look like.
Note that this thread is intended to be about what "might" be, not what "could" be. So if you are intent upon explaining how the whole idea is unrealistic and flawed, save it. That's not the point.