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<blockquote data-quote="Jer" data-source="post: 8692003" data-attributes="member: 19857"><p>Oh -for that specific question I think I have two answers. The first is because Wizards has probably looked at the numbers and realizes that the amount they would have to spend to capture a part of that market with a different set of rules is never going to pay for their overhead or development costs, so let someone else do it. The RPG market is already not huge and is mostly owned by Dungeons and Dragons - the marginal increase in revenue that they might make by putting out a narrative game alongside D&D</p><p></p><p>The second is because they already have a large chunk of the narrative gamers - they have the ones who don't want to use a narrative system because they find it constricting (or even counter to their own narrative style) and prefer the freeform nature of using a traditional system to produce narrative results. You can find those folks on so many of the actual play podcasts and YouTube videos and Twitch streams and D&D 5e seems to fit a lot of their styles quite well. So they probably aren't even seeing a need to specifically target those kinds of players anyway. (I think if they were going to go that route they'd probably have more success building a version of D&D that goes heavy into the paint on the tactical combat side of things and maybe loosening the current version up even more than it already is).</p></blockquote><p></p>
[QUOTE="Jer, post: 8692003, member: 19857"] Oh -for that specific question I think I have two answers. The first is because Wizards has probably looked at the numbers and realizes that the amount they would have to spend to capture a part of that market with a different set of rules is never going to pay for their overhead or development costs, so let someone else do it. The RPG market is already not huge and is mostly owned by Dungeons and Dragons - the marginal increase in revenue that they might make by putting out a narrative game alongside D&D The second is because they already have a large chunk of the narrative gamers - they have the ones who don't want to use a narrative system because they find it constricting (or even counter to their own narrative style) and prefer the freeform nature of using a traditional system to produce narrative results. You can find those folks on so many of the actual play podcasts and YouTube videos and Twitch streams and D&D 5e seems to fit a lot of their styles quite well. So they probably aren't even seeing a need to specifically target those kinds of players anyway. (I think if they were going to go that route they'd probably have more success building a version of D&D that goes heavy into the paint on the tactical combat side of things and maybe loosening the current version up even more than it already is). [/QUOTE]
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