MostlyHarmless42
Adventurer
Tying ability bonuses to race OR culture is problematic. Both mental abilities and physical abilities, all six of them. IRL, racist stereotypes apply proficiency and/or deficiency in both physical and mental attributes, and keeping this trope in D&D furthers the problematic systemic racism in our society.
So, what to do? You guys should check out a few products on the DM's Guild and DriveThruRPG.com. First, Grazilaxx's Guide to Ancestry. Graz's isn't my favorite reimagining of race in D&D, but it does give lots of ideas of what to do with those pesky racial ability bonuses. Graz's gives detailed and concrete options including: 1) shifting bonuses to class, 2) shifting bonuses to background, and 3) simply adding more points to the point-buy option. One option not in the book that I like . . . shifting bonuses away from race to culture, but making them suggestions rather than pre-determined. For example, if you choose the elf race/ancestry and the high elf culture, your suggested ability bonuses are +2 Dex and +1 Intelligence . . . but you can put your +2 and +1 anywhere you like, or even put a +1 on three ability scores.
One thing I think needs changing with race in D&D, in addition to decoupling ability bonuses, is making a distinction between inherited traits (genetically and/or magically) and learned traits (cultural, social, familial). Grazilaxx's Guide doesn't, IMO, do a very good job of this, but Arcanist Press's book Ancestry & Culture (and it's two expansions) do a great job, and the book is killing it on DTRPG right now.
I don't play Pathfinder, but I've been very curious about how Paizo treats race in the new edition of the game. I didn't quite grok it when reading through the new Core Rulebook, but I've recently picked up the Lost Omens Character Guide (through a current Humble Bundle offer) and I'm liking what they are doing. Pathfinder 2E, like other books including Ancestry & Culture, replaces race with ancestry. Subrace is replaced with heritage . . . . but heritage in PF2 doesn't relate to culture or subcultures, just different traits (learned or inherited) that ANY member of the ancestry could have. The words ancestry and heritage don't really have distinct meanings, which is what initially confused me, and PF2 uses heritage as a subset of ancestry. For example, any Elf, regardless of the culture or ethnicity they were raised with, can take the Ancient Elf or Desert Elf heritage. In contrast, Ancestry & Culture replaces subrace with, well, culture. Elf is an ancestry, High Elf is a culture. While I really like the system in Ancestry & Culture, I'm also really liking how Pathfinder 2E treats culture/ethnicity . . . in PF2 culture/ethnicity HAS NO MECHANICAL IMPACT AT ALL!!! Ethnicities for each ancestry/race are described, and often have suggested heritages, but have no pre-determined traits at all. I like that.
I think you and I must have read a different game then, because last I checked each "race" still had preexisting bonuses and penalties associated with each ancestry, heritage, and background choices. Yes, they let you typically pick between two options and gave each person a floating bonus or two, but still largely had the same issue that's been brought up in this thread: implications that different cultures had differences in physical or cognitive abilities. Additionally certain ancestry choices largely matter in terms of leveling characters up as certain options are locked to them and not all are equal even remotely. I don't fault things entirely from a balance perspective, but were I seeking to criticize the game from a cultural equality lense it could be misconstrued still. Additionally, their default way of ability generation would royally anger any in this thread who are strong proponents of rolling for stats. I strongly disagree with them and have similar negative opinions of rolling to the poster a bit back who felt that way towards point buy, but they are not inherently wrong for feeling this way.
I still maintain the best thing to do, as I have in most of the ten(?)+ now threads on the same topic is to completely detach ability scores from races/ethnicities/whatever you want to call them. Give each play four +1 bonuses they can assign to whatever score they wish and set a cap of 18 in any stat at level 1. If feats are allowed, let them trade two of these bonuses for a feat. Keep any ancestry/racial bonuses to passives like fey ancestry and darkvision, or racial magic, and give any proficiencies to culture or background.
Want to be a human raised by elves? Take elven weapon training and whatever the human ancestry package gets (maybe a skill proficiency or tool or language so humans can actually be as "diverse" and "different" from one another as the damned book actually says they are? Or a feat?)
Want to be a dwarf raised by wolves? Take the dwarf kit (poison resistance and darkvision) and I don't know animal handling and keen senses?
Want to be a dex fighter/barbarian/paladin, strength rogue/ranger, or basically any hybrid class that would be hard to quantify which is the "best stat" for? Good news! We didn't make the boneheaded move of tying ability increases to class! Aren't you glad?
Last edited: