D&D Phycology

I took the test and it said I was a:


Neutral Good Human Fighter/Sorcerer (2nd/1st Level)


Ability Scores:
Strength- 9
Dexterity- 9
Constitution- 8
Intelligence- 13
Wisdom- 11
Charisma- 10

In all honesty I think the stats are pretty accurate. How I survived to 3rd level I dont have a clue... especially with only 16hps...
 

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YourSwordIsMine said:
In all honesty I think the stats are pretty accurate. How I survived to 3rd level I dont have a clue... especially with only 16hps...

Probably the lack of kobolds, goblins, and monstrous centipedes in your region. ;)
 



JustKim said:
This is the score a majority of people give themselves in the "stat yourself" thread. It takes a lot of humility to concede that you might be 1 point away from human perfection.
1 score away from the human perfection as 1st level character, which may been as early as 15. Without age modifiers.

If you add age modifiers (and the cliché genius scientist is not 20 years old, ask Doc Brown), the human "perfection" is Int 21, plus 1 per 4 levels. Even if it's expert, as I assume geniuses are. Therefore, in 3E terms, human perfection is somewhere Int 21+.

Cheers, LT.
 

Chaotic Good Expert/Bard.

STR 9
DEX 8... on a good day... Okay, fine. 6
CON 10 8ish
INT 15
WIS 12
CHA 15

Skills: Appraise, Bluff, Craft (Knitting), Diplomacy, Forgery, Gather Info, Knowledge (stuff), Perform (Stringed Instrument), Perform (Sing), Profession (Editor), Profession (Writer), Sense Motive, Speak Language.
 
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I would be a gestalt Bard/Cleric.

As a player, I've never really cared for Bards, but it's undeniable that that's what I would be were I suddenly thrust into DnD land (like in the Dungeons and Dragons cartoon, I guess). I love to dance, I sing, I memorize lyrics and poetry very easily, I'm a storyteller by nature, and everyone tells me I am a repository of the most random information (which pretty much describes Bardic Knowledge).

I would be a cleric, too, since I am at core very religious and quite interested in theology. Working for the Forces of Good as part of a church would be a high priority for me: Perhaps as a traveling missionary who doubles as a troubadour--and who also seeks out Temples of Arcane Evil to purge of undead inhabitants and empty of valuable treasures (I'd tithe, of course). I'd certainly need some back up, but that would make sense, since I'm very sociable and can't live without friends.

In terms of stats? Well, if 8 represents a typical, undernourished, medieval peasant, I'd say:

Str 8
Dex 10
Con 10
Int 16
Wis 14
Cha 16

I work a desk job and I can barely do 20 push-ups (Str). I have decent coordination since I dance, but I'm not terribly limber (Dex). I can suck up pain, but I get sick at least twice a year (Con). I'm far more educated than a peasant, and have a strong memory (Int). Friends, students, and acquaintances tell me I give sound advice, and I'm spiritually focused (Wis). I'm dramatic, extroverted, verbally eloquent, and (I'm told) not ugly (Cha).

I think I'd do well in a fantasy universe, assuming I had my friend Felgar of the Hill People (loyal Barbarian/Paladin of Freedom) at my side.

R
 

Perhaps as a traveling missionary who doubles as a troubadour


That's a very interesting idea for a real missionary.
Of course missionaries also have to have capabilities which make them useful to the people they are serving, such as being a teacher or farming instructor or something like that, but the idea of a missionary who is also a folklorist, mythologist, entertainer, storyteller, repository of local songs and tales etc. that would be very useful as a set of mission's capabilities.

It would make the missionary popular with the locals and it would help to preserve native history and knowledge, songs and poems, etc. Gather enough data and you would become a sort of expert on the people or peoples you were serving, maybe even a sage-like character concerning certain kinds of knowledge. Not to mention you might also become sought after by both church and political figures for the intelligence and expertise you could give about certain people groups or areas, etc. And some missionaries are useful in exactly those ways.

That kind of person would make a great real world missionary and it would make a great type of in-game character as well. That was a good idea.
 


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