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D&D Point Card?
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<blockquote data-quote="Troll Slayer" data-source="post: 5369839" data-attributes="member: 97636"><p>Am I wrong for being uncomfortable with point card incentive programs? I don't really need extra incentive to motivate me to have fun, and I'm not sure I'd like any product developer to put time into such a program. Time that could be better spent making the core product as good as it can be.</p><p></p><p>Sales these days seems to be all about gimmicks rather than the product anymore. Maybe I'm getting old, and maybe I really hate my job in retail management, but darn it I really want to see them making things more accessible rather than more collectible. Point cards just add to the "gotta buy more!" mentality that I've seen turn off people with a casual interest.</p><p></p><p>I want to see more digest rulebooks like the Savage Worlds Explorer's Edition and the Wild Talents Essential Edition. A $10 price tag on a completely playable game? Now that's something I can get a new player on board with! Boxed sets with everything you need to play the game, and packed with interesting bits like maps, tokens, dice. The sorts of trappings that scream board game fun, rather than lots of reading. (Mind you I love RPG books, but nothing draws the newbies eye in my experience, like a freshly opened boxed set.)</p><p></p><p>Anyway, not meaning to be a negative Nancy. I'll back up any attempts to bring new blood into the hobby, I just think there are better ways to make that happen.</p></blockquote><p></p>
[QUOTE="Troll Slayer, post: 5369839, member: 97636"] Am I wrong for being uncomfortable with point card incentive programs? I don't really need extra incentive to motivate me to have fun, and I'm not sure I'd like any product developer to put time into such a program. Time that could be better spent making the core product as good as it can be. Sales these days seems to be all about gimmicks rather than the product anymore. Maybe I'm getting old, and maybe I really hate my job in retail management, but darn it I really want to see them making things more accessible rather than more collectible. Point cards just add to the "gotta buy more!" mentality that I've seen turn off people with a casual interest. I want to see more digest rulebooks like the Savage Worlds Explorer's Edition and the Wild Talents Essential Edition. A $10 price tag on a completely playable game? Now that's something I can get a new player on board with! Boxed sets with everything you need to play the game, and packed with interesting bits like maps, tokens, dice. The sorts of trappings that scream board game fun, rather than lots of reading. (Mind you I love RPG books, but nothing draws the newbies eye in my experience, like a freshly opened boxed set.) Anyway, not meaning to be a negative Nancy. I'll back up any attempts to bring new blood into the hobby, I just think there are better ways to make that happen. [/QUOTE]
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