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D&D Pre-orders; this is sad
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<blockquote data-quote="TheAlkaizer" data-source="post: 9392932" data-attributes="member: 7024893"><p>Having digital products is not the issue. Albeit I'd prefer if they moved in a more open environment (see my reply above).</p><p></p><p>Bundle pricing is not an issue. We see it all the time.</p><p></p><p>The artificial early access, the exclusive goods for the bundle, the number of frames and backdrop which immediately tells you how they intend to run the VTT and the integration with DBB. You'll pay for every little bit.</p><p></p><p>They <em>do not</em> want you to buy a book, own it and be able to ignore them and their new content. Their goal is to get you to have to be on their digital platform and have to pay monthly to play. To have to pay 1.99$ if you want a 3D model of a goblin, and you' don't have a choice because the game has moved entirely digitally.</p><p></p><p>I absolutely see a world where a digital integration could be beneficial to a TTRPG. I work in video games, we made many prototypes to explore ideas.</p><p></p><p>But the core of the issues is that many design and product related decisions will not be taken because it's good for the quality of the product or the consumers, but because it'll be monetizable. Video games don't offer a ton of different cosmetics in a shop because it makes for a better game, some game did that without monetizing it, the reason they do is because it brings in a ton of cash. A huge amount of production bandwidth is spent on something that is monetizable because it is monetizable and not because it is better.</p><p></p><p>Once again, if I had a crystal ball and could see that it won't go further down, I wouldn't have too much of an issue with the bundle. But as I said, it's a sign of what's to come.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9392932, member: 7024893"] Having digital products is not the issue. Albeit I'd prefer if they moved in a more open environment (see my reply above). Bundle pricing is not an issue. We see it all the time. The artificial early access, the exclusive goods for the bundle, the number of frames and backdrop which immediately tells you how they intend to run the VTT and the integration with DBB. You'll pay for every little bit. They [I]do not[/I] want you to buy a book, own it and be able to ignore them and their new content. Their goal is to get you to have to be on their digital platform and have to pay monthly to play. To have to pay 1.99$ if you want a 3D model of a goblin, and you' don't have a choice because the game has moved entirely digitally. I absolutely see a world where a digital integration could be beneficial to a TTRPG. I work in video games, we made many prototypes to explore ideas. But the core of the issues is that many design and product related decisions will not be taken because it's good for the quality of the product or the consumers, but because it'll be monetizable. Video games don't offer a ton of different cosmetics in a shop because it makes for a better game, some game did that without monetizing it, the reason they do is because it brings in a ton of cash. A huge amount of production bandwidth is spent on something that is monetizable because it is monetizable and not because it is better. Once again, if I had a crystal ball and could see that it won't go further down, I wouldn't have too much of an issue with the bundle. But as I said, it's a sign of what's to come. [/QUOTE]
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