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D&D Pre-orders; this is sad
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9395144" data-attributes="member: 11760"><p>I would argue White Wolf did that in the late 1990s, producing content that they had to have known likely didn't work in actual play, but which would appeal to collectors and game readers, rather than game players. They eventually had a dramatic conclusion to the entire Old World of Darkness line, because it was seen as what would sell to readers who had allegedly been "demanding" it.</p><p></p><p>White Wolf's current situation is much reduced, to put it mildly.</p><p></p><p>Yeah, the OGL debacle has made RPGs and specifically 5E much more resilient, so long as you're not solely focused on WotC IP. WotC could follow the White Wolf path off a cliff and people could play 5E forever with big beautiful hardcovers sold by a number of companies, to say nothing of all the non-5E games out there.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9395144, member: 11760"] I would argue White Wolf did that in the late 1990s, producing content that they had to have known likely didn't work in actual play, but which would appeal to collectors and game readers, rather than game players. They eventually had a dramatic conclusion to the entire Old World of Darkness line, because it was seen as what would sell to readers who had allegedly been "demanding" it. White Wolf's current situation is much reduced, to put it mildly. Yeah, the OGL debacle has made RPGs and specifically 5E much more resilient, so long as you're not solely focused on WotC IP. WotC could follow the White Wolf path off a cliff and people could play 5E forever with big beautiful hardcovers sold by a number of companies, to say nothing of all the non-5E games out there. [/QUOTE]
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