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D&D Pre-orders; this is sad
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<blockquote data-quote="Oofta" data-source="post: 9396386" data-attributes="member: 6801845"><p>It depends on what they need to do, what the people are actually doing, and what their plans are. As one simple example, they've started allowing 3PP monster books. There's more than meets the eye to make something like that work. Getting a system that allows easy and flexible class builds is also more work than a lot of people would assume. DDB has a decent front end, but a lot of companies really skimp on the backend so those people need to do a lot of crappy shortcuts to make things work.</p><p></p><p>But if the VTT is going to be truly amazing it has to seamlessly integrate backend and front end together. Will it figure out if your rogue is getting sneak attack damage and automatically add it in? Because right now I have to code sneak attack damage as a separate entry.</p><p></p><p>Along with that, you'd probably want an encounter builder that wasn't still in beta years after it was first introduced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It also depends on what they are trying to produce. They could be doing something similar to heroforge.com where you build a custom mini. But I agree, a lot could also be spent on just art and assets.</p><p></p><p>I also don't see that it has much impact on selling books. They are expanding their business model, it doesn't mean they're ever going to get rid of existing business. Selling books does not have to be more profitable than digital, it just has to be profitable. In addition, digital has a risk factor that books don't.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9396386, member: 6801845"] It depends on what they need to do, what the people are actually doing, and what their plans are. As one simple example, they've started allowing 3PP monster books. There's more than meets the eye to make something like that work. Getting a system that allows easy and flexible class builds is also more work than a lot of people would assume. DDB has a decent front end, but a lot of companies really skimp on the backend so those people need to do a lot of crappy shortcuts to make things work. But if the VTT is going to be truly amazing it has to seamlessly integrate backend and front end together. Will it figure out if your rogue is getting sneak attack damage and automatically add it in? Because right now I have to code sneak attack damage as a separate entry. Along with that, you'd probably want an encounter builder that wasn't still in beta years after it was first introduced. ;) It also depends on what they are trying to produce. They could be doing something similar to heroforge.com where you build a custom mini. But I agree, a lot could also be spent on just art and assets. I also don't see that it has much impact on selling books. They are expanding their business model, it doesn't mean they're ever going to get rid of existing business. Selling books does not have to be more profitable than digital, it just has to be profitable. In addition, digital has a risk factor that books don't. [/QUOTE]
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