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D&D Pre-orders; this is sad
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<blockquote data-quote="Chaosmancer" data-source="post: 9396610" data-attributes="member: 6801228"><p>So the Core Books will stop being the product that the non-DnD general public see as their gateway into DnD by... moving people away from print books and onto digital products. How does Hasbro do this while Amazon cannot? </p><p></p><p>How does having exclusive digital rewards for people who go looking for digital DnD products get someone who isn't looking for DnD to discover the product? Same for expanding VTT's, how does that entice someone who has never played DnD into playing DnD?</p><p></p><p>How does increasing the print price stop the print products from being carried in brick-and-mortar stores? That doesn't seem like that would stop them from being the entry product at all.</p><p></p><p></p><p></p><p>I went to Best Buy a few months ago to get a new computer. There were computer games obviously being advertised in clear sight of where I was shopping. That sort of connection is not irrelevant. You are far more likely to get someone to look at your game if it is being sold next to the physical product it is being played on. You then buy the box... that has a code for the digital download and subscription. But they sell a physical marker there for a reason. It isn't because they never increase their sales by taking such a method.</p><p></p><p></p><p></p><p>And they would make even more money if they can force people to buy their food through WotC's digital marketplace, as well as the gas for their cars. Yet, I doubt that would happen. And, even if they offer an "optional subscription" that doesn't make a walled garden where we can no longer access WoTC materials. Nor does "but they might!" really convince anyone.</p><p></p><p></p><p></p><p>Did you ignore my earlier post with the video from D4 Deep Dive? Here is another. </p><p></p><p>[MEDIA=youtube]id=QZsAj3zXu7o;list=PLsmjZYZs1ps3EB_GuzXKEEQWeODalde_o[/MEDIA]</p><p></p><p>By watching this video, you can learn every single ability and how it works for the Fathomless Warlock. Which is not in the SRD, and is not something in the core rules. So, how long do you think exclusive subclasses would remain behind a paywall, and not somewhere that a DM can take some pencil and paper and write them down for their own use? </p><p></p><p>Monsters? That same playlist has TWO videos that have full details on the Kraken statblock. Again, how does WoTC keep these things hidden from people when the entire community is currently set up to give us this information for free? </p><p></p><p>They make me pay for adventures? Okay... I usually don't buy the adventures anyways. I mostly bum copies off of friends who bought them. And I never run pre-made adventures anyways, so who cares if they are digitally exclusive?</p><p></p><p></p><p></p><p>Can you prove that the gap will continue widening?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9396610, member: 6801228"] So the Core Books will stop being the product that the non-DnD general public see as their gateway into DnD by... moving people away from print books and onto digital products. How does Hasbro do this while Amazon cannot? How does having exclusive digital rewards for people who go looking for digital DnD products get someone who isn't looking for DnD to discover the product? Same for expanding VTT's, how does that entice someone who has never played DnD into playing DnD? How does increasing the print price stop the print products from being carried in brick-and-mortar stores? That doesn't seem like that would stop them from being the entry product at all. I went to Best Buy a few months ago to get a new computer. There were computer games obviously being advertised in clear sight of where I was shopping. That sort of connection is not irrelevant. You are far more likely to get someone to look at your game if it is being sold next to the physical product it is being played on. You then buy the box... that has a code for the digital download and subscription. But they sell a physical marker there for a reason. It isn't because they never increase their sales by taking such a method. And they would make even more money if they can force people to buy their food through WotC's digital marketplace, as well as the gas for their cars. Yet, I doubt that would happen. And, even if they offer an "optional subscription" that doesn't make a walled garden where we can no longer access WoTC materials. Nor does "but they might!" really convince anyone. Did you ignore my earlier post with the video from D4 Deep Dive? Here is another. [MEDIA=youtube]id=QZsAj3zXu7o;list=PLsmjZYZs1ps3EB_GuzXKEEQWeODalde_o[/MEDIA] By watching this video, you can learn every single ability and how it works for the Fathomless Warlock. Which is not in the SRD, and is not something in the core rules. So, how long do you think exclusive subclasses would remain behind a paywall, and not somewhere that a DM can take some pencil and paper and write them down for their own use? Monsters? That same playlist has TWO videos that have full details on the Kraken statblock. Again, how does WoTC keep these things hidden from people when the entire community is currently set up to give us this information for free? They make me pay for adventures? Okay... I usually don't buy the adventures anyways. I mostly bum copies off of friends who bought them. And I never run pre-made adventures anyways, so who cares if they are digitally exclusive? Can you prove that the gap will continue widening? [/QUOTE]
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