ZombieRoboNinja
First Post
There's a new Q&A up.
The first two questions are on the "legacy" system. Basically it will be a module that covers a lot of the RP aspects of high-level advancement, separate from the new spells and maneuvers and stuff you ALSO get at higher levels.
The last answer is interesting: he says that they don't expect casters to get expertise dice because
Personally, I am happy that the Expertise bug isn't spreading to EVERY class, but I wish they'd continue looking at other mechanics for expressing "the growth of a character's martial prowess."
He also says that he doesn't expect 3e-style metamagic to be hard to balance, since spells don't advance with caster level anymore. He says they haven't played with it much yet, which seems weird since there are two metamagic feats in the latest playtest.
The first two questions are on the "legacy" system. Basically it will be a module that covers a lot of the RP aspects of high-level advancement, separate from the new spells and maneuvers and stuff you ALSO get at higher levels.
The last answer is interesting: he says that they don't expect casters to get expertise dice because
Right now, we’re experimenting with expertise dice being the primary expression of the growth of a character’s martial prowess, and we aren’t looking to cross the streams with spellcasting.
Personally, I am happy that the Expertise bug isn't spreading to EVERY class, but I wish they'd continue looking at other mechanics for expressing "the growth of a character's martial prowess."
He also says that he doesn't expect 3e-style metamagic to be hard to balance, since spells don't advance with caster level anymore. He says they haven't played with it much yet, which seems weird since there are two metamagic feats in the latest playtest.