D&D Races and Creatures concept sketches.

Yep, Klaus has a good art style. That's why some of us occasionally pick on his design choices: his art is consistently good enough to make it matter to us.

Thanks! :)

Sure, but not "Wellingtons." Such half-calf pull-ons are human-style boots.

Sturdy boots with thick soles are great for jogging across plains in search of game, but not so great for climbing trees. A tree-climber might ordinarily choose a soft, supple sole most days -- something closer to the "boot" token in the Monopoly(R) set: ankle boots that allow for maximum flexibility, not calf-boots with thick heels.

To me, elves would climb tree barefooted. And halflings, although portrayed with sheepskin boots, would love to go barefoot (as most people from a rural background).

I gave the elves those boots because I wanted to show them wearing stuff made to last. The soles are sturdy, but flexible (not like the Boot, High, Hard of human horsemen), with the gray-green material common to Stuff of Elvenkind.

By the way, the wood elf on the far right? He's wearing a cloak of Cloak of Elvenkind.

Other fun tidbits: the halflings have items decorated with regular animals: the male has a cat-pommeled sword and a mouse-pommeled dagger, and the female has an owl-pommeled blade. The wood elves, otoh, have magical beasts on their weapons: the female has a griffon on her scimitar and an unicorn on her bow, while the male has two displacer beasts (only the front four paws showing) on his twin weapons.
 

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I don't really like dragonborn...but I find something really appealing about this version. Something about the short neck and wide jaw really makes it work. I kind of want to play as this guy.
 

I love your understated, precise, and non-fussy style, [MENTION=607]Klaus[/MENTION], thanks a lot for sharing these! I hadn't seen your art before, and I must say I'm very much impressed with your talent (not that I could really judge it, being no artist myself).

For years now, I found most D&D artworks heavily exaggerated, and Pathfinder has only increased the trend: adventurers weighed down with tons and tons of impractical weaponry, belts, buckles, pouches, rucksacks, bandoliers... and everybody always striking poses as if they were fashion models. Monsters so comic-y I couldn't see myself be scared of them, or so disgustingly feral I couldn't see them building even a stone-age equivalent culture.

Your drawings look more like what I'd expect out of an old-fashioned biology primer: all the important bits covered in painstaking detail, natural poses, solid earthy colors, profound lack of dramatic lighting, a good eye for proportions. I especially like your take on the Halfling and Gnome: for the first time, I can really see a niche for each of those races in the same campaign!
 

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