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D&D Releases Playtest for Updated Artificer
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<blockquote data-quote="Minigiant" data-source="post: 9535920" data-attributes="member: 63508"><p>That was never the actual gold though.</p><p></p><p>2014 was bear on rules because they designed it with the assumption that DMs would come from other additions and apply their rules from other editions to 5e. They believe that they will pull in older fans and those fans will just pour in variant rules from first second third and fourth edition.</p><p></p><p>5th edition was designed <strong><em>for</em></strong> grognards but very few grognards bought the game and played it.</p><p></p><p>That never happened. So now they had to create those rules (like crafting, buying, and selling magic items) and put those rules in the game and the same thing that happened in those old editions happened again: Players try to abuse them.</p><p></p><p>Shifting the artificers item creation to real magic items was a brilliant idea because it, ike you said, shifts the availability to DM permission as the default.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9535920, member: 63508"] That was never the actual gold though. 2014 was bear on rules because they designed it with the assumption that DMs would come from other additions and apply their rules from other editions to 5e. They believe that they will pull in older fans and those fans will just pour in variant rules from first second third and fourth edition. 5th edition was designed [B][I]for[/I][/B] grognards but very few grognards bought the game and played it. That never happened. So now they had to create those rules (like crafting, buying, and selling magic items) and put those rules in the game and the same thing that happened in those old editions happened again: Players try to abuse them. Shifting the artificers item creation to real magic items was a brilliant idea because it, ike you said, shifts the availability to DM permission as the default. [/QUOTE]
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D&D Releases Playtest for Updated Artificer
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