D&D Releases Playtest for Updated Artificer

The Artificer is receiving a rules refresh.

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Wizards of the Coast has dropped a new Unearthed Arcana Playtest for the Artificer, bringing the often neglected 13th Dungeons & Dragons 5E class into alignment with the 2024 rules update. The playtest was released via D&D Beyond today, with feedback launching on December 24th.

The Artificer gains several new abilities, many of which are designed with an eye to making the class more versatile. For instance, players can now craft low-cost items quickly with a revamped Magical Tinkering ability, while Infuse Item ha been changed to Replicate Magic Item and allows players to replicate magic items of certain rarities and item type. Players can also use the Magic Item Tinker ability to convert a Replicated magic item into a spell slot. The capstone Soul of Artifice ability has also received a buff, with the Artificer no needing a Reaction in order to utilize its ability to skip death saving throws and restoring more health as well.

The subclasses were also updated. For example, the Alchemist's Experimental Elixir producing more elixirs and Chemical Mastery getting a big boost with extra damage, resistance, and the ability to cast Tasha's Bubbling Cauldron. The Armorer has a new Dreadnought option and Armor Modifications was replaced with a new ability called Armor Replication. The Artillerist's Eldritch Cannon can switch between various options instead of being set to one option and the Explosive Cannon ability does more damage and only requires a Reaction to use. Finally, the Battle Smith has received minor adjustments to its Steel Defender construct.

Compared to many other class updates in the 2024 Player's Handbook, the Artificer's changes are much less drastic. There are some obvious updates that bring the class in line with the design updates to other classes, but it didn't receive a major rework like several other classes.
 

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Christian Hoffer

Christian Hoffer




TwoSix

Magic 8-ball says "Not Encouraging"
Slight bumps to some of the underperforming subclasses like Alchemist. Magic item creation is a little looser at higher levels. Spell storing items can now go to 3rd level, but are limited to spellcasting focuses or weapons. Only real nerf is that the +1 weapon and armor infusions no longer auto-scale at 10, now you'd have to take weapon +2 or armor +2 as your 14th level infusion.
 


mellored

Legend
TLDR:
No fundamental changes.
*Magic tinkering is replaced with create a basic item for an hour, Int per long rest.
*Infusions now let you create any magic item based on rarity.
*Flash of Genius works on skills.
*Spell Storing Item can store level 3 slots (Haste, Fireball for artillist).
*Armorer has a 3rd option, with a reach flail that can pull/push.
*Artillarist canon can choose each attack, and detonate as a reaction.
*1 free cast of Tasha's Bubbling Cauldron for high level Alchemist.
 




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