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*Dungeons & Dragons
D&D Releases Playtest for Updated Artificer
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<blockquote data-quote="Chaosmancer" data-source="post: 9536797" data-attributes="member: 6801228"><p>Snipping out a few thoughts. </p><p></p><p>Steel Defender has an AC of 15, is limited to melee attacks, and at level 3 has 20 hp. </p><p>Turret has an AC of 18, can fire from range, and at level 3 has 15 hp. </p><p></p><p>I don't know if the Steel Defender actually ends up coming out on the better end for this. It can use its entire action to heal 2d8 (9) hp, but I don't know if that is as effective as getting 1d8+mod AND giving temp hp to anyone nearby in terms of staying power. </p><p></p><p>With Replicate Item... I don't think we ever had any issue with needing the armor to make an infusion, because the character was usually wearing armor. You just infused the gear the party already had, and if you wanted it to be better, the party got better gear. It would be BIZARRE to have a situation where the party needed the artificer to provide all of their gear more than... once in a full campaign. </p><p></p><p>I also agree that magic item tinker seems to be a really odd ability. I get the intent, but I don't see it working in practice.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9536797, member: 6801228"] Snipping out a few thoughts. Steel Defender has an AC of 15, is limited to melee attacks, and at level 3 has 20 hp. Turret has an AC of 18, can fire from range, and at level 3 has 15 hp. I don't know if the Steel Defender actually ends up coming out on the better end for this. It can use its entire action to heal 2d8 (9) hp, but I don't know if that is as effective as getting 1d8+mod AND giving temp hp to anyone nearby in terms of staying power. With Replicate Item... I don't think we ever had any issue with needing the armor to make an infusion, because the character was usually wearing armor. You just infused the gear the party already had, and if you wanted it to be better, the party got better gear. It would be BIZARRE to have a situation where the party needed the artificer to provide all of their gear more than... once in a full campaign. I also agree that magic item tinker seems to be a really odd ability. I get the intent, but I don't see it working in practice. [/QUOTE]
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D&D Releases Playtest for Updated Artificer
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