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D&D Releases Playtest for Updated Artificer
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<blockquote data-quote="Chaosmancer" data-source="post: 9538534" data-attributes="member: 6801228"><p>I have no idea what you are trying to make here. Like, I literally cannot even picture what you are talking about. It sounds like you have a room, and above that room you filled it with oil soaked baskets with metal balls in them, and then a mouth opens and drops them from one room to the other. This does literally nothing. And even if you caught it on fire, oil soaked objects burn, they do not explode.</p><p></p><p></p><p></p><p>Okay? Firstly, making multiple bags of holding is very different than what we are talking about. And if the rogue is constantly sneaking up on an enemy, and secretly tying a bag to them, there are a lot of points of failure. And lets say you succeed and fill the entire room with oil after nearly 10,000 actions... what then? Burning oil, per RAW, doesn't stack. So you break the bag, cover everything in oil, set it alight... and deal and extra 5 damage to everything. Maybe you also seal the room so they are trapped... and take 10 damage as the oil only burns for two rounds. </p><p></p><p>Sure, realistically it should do more, but if someone is attempting to exploit the rules like this, then I'm perfectly happy to have let them spent hours setting up this elaborate death trap to deal 10 damage.</p><p></p><p></p><p></p><p><em>shrug</em> It can be. But the harder you have to try to find some way to break it, the less I care, because the more obvious it becomes that you are <em>trying</em> to break it instead of using it as intended.</p><p></p><p></p><p></p><p>Fair. I think I'm just frustrated that the one thing this class is supposed to be embodying, the idea of making magical items, is getting so constrained that the only items they are never going to make something off the wall. It will be a wand or weapon +1, bag of holding, sending stones, shield or armor +1, maybe they want to be a caster so they make a wand of [Insert spell] but that is already 5 items and gets them to level 14. So... that's game. That is what we will likely see EVERY time. Because those are the obvious improvements that you obviously need. </p><p></p><p>And it is just so frustratingly boring that that will be the entirety of a class whose concept is inspired by things like this </p><p></p><p>[ATTACH=full]389888[/ATTACH]</p><p></p><p>[ATTACH=full]389889[/ATTACH]</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9538534, member: 6801228"] I have no idea what you are trying to make here. Like, I literally cannot even picture what you are talking about. It sounds like you have a room, and above that room you filled it with oil soaked baskets with metal balls in them, and then a mouth opens and drops them from one room to the other. This does literally nothing. And even if you caught it on fire, oil soaked objects burn, they do not explode. Okay? Firstly, making multiple bags of holding is very different than what we are talking about. And if the rogue is constantly sneaking up on an enemy, and secretly tying a bag to them, there are a lot of points of failure. And lets say you succeed and fill the entire room with oil after nearly 10,000 actions... what then? Burning oil, per RAW, doesn't stack. So you break the bag, cover everything in oil, set it alight... and deal and extra 5 damage to everything. Maybe you also seal the room so they are trapped... and take 10 damage as the oil only burns for two rounds. Sure, realistically it should do more, but if someone is attempting to exploit the rules like this, then I'm perfectly happy to have let them spent hours setting up this elaborate death trap to deal 10 damage. [I]shrug[/I] It can be. But the harder you have to try to find some way to break it, the less I care, because the more obvious it becomes that you are [I]trying[/I] to break it instead of using it as intended. Fair. I think I'm just frustrated that the one thing this class is supposed to be embodying, the idea of making magical items, is getting so constrained that the only items they are never going to make something off the wall. It will be a wand or weapon +1, bag of holding, sending stones, shield or armor +1, maybe they want to be a caster so they make a wand of [Insert spell] but that is already 5 items and gets them to level 14. So... that's game. That is what we will likely see EVERY time. Because those are the obvious improvements that you obviously need. And it is just so frustratingly boring that that will be the entirety of a class whose concept is inspired by things like this [ATTACH type="full"]389888[/ATTACH] [ATTACH type="full"]389889[/ATTACH] [/QUOTE]
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