Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Releases Playtest for Updated Artificer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 9540603" data-attributes="member: 5948"><p>I voted red on spell storing, I have to admit. It's potent to the point that the entire class is kinda built around it, and it really comes out of nowhere. All of a sudden, your artificer who could last level use 2 3rd level spells per day, can now use 13. II get that they were probably trying to beef up the alchemist (especially) that has no real combat options that mean anything at higher levels, but it's a wild power jump, and I think that's poor design.</p><p></p><p>Bit glum about the whole UA, to be honest. It just screams conservatism, don't rock the boat, minimal changes, and a failure to seriously address the things that were the real problem last time. The poor old alchemist really needs a complete rethink if it's going to be a useful combat subclass, but it got almost nothing. I quite like the dreadnought option for the Armorer, but if it isn't made VERY clear that Replicate Magic Item can be used on arcane armor's inbuilt weapons, and if both inbuilt weapons and armour can't be enhanced with Replicate Magic Item simultaneously, then I question how viable it'll be long term. </p><p></p><p> Also I yelled a bit about how if you get a tool profiency related to your subclass when you enter your subclass, and you already have that proficiency, you should be able to choose to double the proficiency bonus for that tool rather than just pick a different, unrelated one.</p><p></p><p>Oh yeah, and the new survey format stinks on toast. Fix the text boxes so we can read everything we write at once, give a feedback option when we vote red so we can say WHY we did, and for pete's sake add in a place to talk about general feedback rather than specific features or details. This is D&D for crying out loud. It's ALL ABOUT synergies and the interaction of abilities. Feedback depends on context and design philosophy , and they're not giving us a place to talk about this stuff.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9540603, member: 5948"] I voted red on spell storing, I have to admit. It's potent to the point that the entire class is kinda built around it, and it really comes out of nowhere. All of a sudden, your artificer who could last level use 2 3rd level spells per day, can now use 13. II get that they were probably trying to beef up the alchemist (especially) that has no real combat options that mean anything at higher levels, but it's a wild power jump, and I think that's poor design. Bit glum about the whole UA, to be honest. It just screams conservatism, don't rock the boat, minimal changes, and a failure to seriously address the things that were the real problem last time. The poor old alchemist really needs a complete rethink if it's going to be a useful combat subclass, but it got almost nothing. I quite like the dreadnought option for the Armorer, but if it isn't made VERY clear that Replicate Magic Item can be used on arcane armor's inbuilt weapons, and if both inbuilt weapons and armour can't be enhanced with Replicate Magic Item simultaneously, then I question how viable it'll be long term. Also I yelled a bit about how if you get a tool profiency related to your subclass when you enter your subclass, and you already have that proficiency, you should be able to choose to double the proficiency bonus for that tool rather than just pick a different, unrelated one. Oh yeah, and the new survey format stinks on toast. Fix the text boxes so we can read everything we write at once, give a feedback option when we vote red so we can say WHY we did, and for pete's sake add in a place to talk about general feedback rather than specific features or details. This is D&D for crying out loud. It's ALL ABOUT synergies and the interaction of abilities. Feedback depends on context and design philosophy , and they're not giving us a place to talk about this stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Releases Playtest for Updated Artificer
Top