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D&D Releases Playtest for Updated Artificer
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<blockquote data-quote="I'm A Banana" data-source="post: 9541401" data-attributes="member: 2067"><p>WotC is part of a massive, publicly-traded corporation, so anything that cuts costs, appeases investors, or otherwise increases shareholder value is in generally in-play. And it's reasonable to ask (and speculate about) how this change in survey strategy helps them with that.</p><p></p><p>FWIW, I think that WotC probably has persuasively made the case that these surveys are good for the bottom line in many ways (they're good marketing, and I'd wager they're useful in design, too), and I'd generally trust that WotC is genuinely interested in what they have to say. Not so interested they're going to dramatically change their design goals or product release plans, perhaps, but they want to deliver something that people are excited about and will pay for, and having an engaged fan base is ultimately a big benefit for the bottom line. </p><p></p><p>This red-yellow-green structure might help them focus more on useful feedback, though, rather than spending a lot of energy reading through feedback that ultimately amounts to "great job" or "this new D&D rule shot my dog and you're all morally abhorrent". Both of which are probably reasonable to try and filter out.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9541401, member: 2067"] WotC is part of a massive, publicly-traded corporation, so anything that cuts costs, appeases investors, or otherwise increases shareholder value is in generally in-play. And it's reasonable to ask (and speculate about) how this change in survey strategy helps them with that. FWIW, I think that WotC probably has persuasively made the case that these surveys are good for the bottom line in many ways (they're good marketing, and I'd wager they're useful in design, too), and I'd generally trust that WotC is genuinely interested in what they have to say. Not so interested they're going to dramatically change their design goals or product release plans, perhaps, but they want to deliver something that people are excited about and will pay for, and having an engaged fan base is ultimately a big benefit for the bottom line. This red-yellow-green structure might help them focus more on useful feedback, though, rather than spending a lot of energy reading through feedback that ultimately amounts to "great job" or "this new D&D rule shot my dog and you're all morally abhorrent". Both of which are probably reasonable to try and filter out. [/QUOTE]
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D&D Releases Playtest for Updated Artificer
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