Sporemine
First Post
As the battered kobold leader begins crawling towards a small door, his minions lying dead around him, a grey mist envelopes the room. A tall grey skinned figure steps out of the haze. Glaring at the kobold he says, "You have failed me." Then with a flick of this hand, the kobold bursts into flames, quickly being consumed until he is no more than a blackened mark on the ground. The figure soundlessly turns to the stunned party of adventurers and says, "I have a proposition for you."
Hi people, im back
This is one of my newer ideas
I have always found that one of my favourite parts of DMing is the creation of the dungeons.
In this campagain, after killing the kobold leader (or at least beating him up) the master offers you the kobolds job, master of the dungeon.
For this job the following things may be needed:
Recovery:
What!? The cube ate a person with some sort of potion?! It climbed the wall?! Where is it?! What do you mean you don't know?! Well dont just stand there, Go find it and put it back in it's pit!
The good old go find it and i'll pay you.
This one promises to be fun.
Capture:
Something ate something else, was killed by adventurers of died on its own. That or the master made a new room.
Whatever the reason, a specific monster is needed. The adventurers need to go and incapacitate or buy it and bring it to it's area. But how to get a 1000 pound acidic cube into a dungeon room?
Trapmaking:
Take a kobold trapsmith to somebody else's dungeon and protect him while he draws up schematics for the traps. For this he needs to be defended, also the trap(s) need to be set off or disabled for this to work.
Creation:
An empty room needs to be filled, enough said.
I need feedback or suggestions on my idea, any criticisim is also welcome.
-Sporemine
Hi people, im back
This is one of my newer ideas
I have always found that one of my favourite parts of DMing is the creation of the dungeons.
In this campagain, after killing the kobold leader (or at least beating him up) the master offers you the kobolds job, master of the dungeon.
For this job the following things may be needed:
Recovery:
What!? The cube ate a person with some sort of potion?! It climbed the wall?! Where is it?! What do you mean you don't know?! Well dont just stand there, Go find it and put it back in it's pit!
The good old go find it and i'll pay you.
This one promises to be fun.
Capture:
Something ate something else, was killed by adventurers of died on its own. That or the master made a new room.
Whatever the reason, a specific monster is needed. The adventurers need to go and incapacitate or buy it and bring it to it's area. But how to get a 1000 pound acidic cube into a dungeon room?
Trapmaking:
Take a kobold trapsmith to somebody else's dungeon and protect him while he draws up schematics for the traps. For this he needs to be defended, also the trap(s) need to be set off or disabled for this to work.
Creation:
An empty room needs to be filled, enough said.
I need feedback or suggestions on my idea, any criticisim is also welcome.
-Sporemine


