There are eight pages dedicated to "Individual Adventures." These basic rules include simple encounter tables, a simple D&D style experience table to boost the level of one's character (remembering there is no way to generate characters) and descriptions of adventure hooks. Most interestingly to us is the section on adventuring in the pits: readers of Barsoom may remember many cities featured underground tunnels. The authors recommend interested players to read all eleven of the original books, and "pick up a copy of DUNGEONS & DRAGONS, Rules for Fantastic Medieval Wargames Campaigns". (This is exactly as it appears.) Adventure hooks also include capturing and taming wildlife as battle companions, or dealing with assassins. There are notes on the honor code of Barsoom, which has most warriors ignoring their radium rifles and fighting with swords.