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<blockquote data-quote="VariSami" data-source="post: 6007922" data-attributes="member: 6698543"><p>Like people have mentioned, most of the conversion work has been done for me (I own both Manual of the Planes and Planar Handbook, and a lot of other good supplements). The factions are the only thing I need to personally attend to simply because I find their previous conversions to affiliations lacking. I've done the Athar, the Bleak Cabal and the Godsmen thus far (I did Doomguard but it was lost due to a failure with Chrome). Oh, besides the two books I mentioned earlier, what are the best supplements for Planescape in 3.x?</p><p></p><p>Oh, and I heard earlier today that the idea that Planescape be done without using D&D as the base might have been motivated by something said by the creators of Planescape: Torment. If I recall correctly, they have supposedly said that if they ever make a successor to the game, it will not follow D&D mechanics. Which the original one did only loosely anyway.</p><p></p><p>It's actually quite funny how Eberron is clearly thought of as the setting that best befits use with other sets of rules. Especially since it's the setting that was designed to accommodate everything 3.x (kind of like Planescape accommodated everything AD&D, I suppose). I haven't played it yet (though I own the Campaign Setting) but I see no clear gap between it and D&D 3.x. I've played Savage Worlds myself and that system has seemed a bit iffy, to be honest. Though I admit it's simple enough.</p></blockquote><p></p>
[QUOTE="VariSami, post: 6007922, member: 6698543"] Like people have mentioned, most of the conversion work has been done for me (I own both Manual of the Planes and Planar Handbook, and a lot of other good supplements). The factions are the only thing I need to personally attend to simply because I find their previous conversions to affiliations lacking. I've done the Athar, the Bleak Cabal and the Godsmen thus far (I did Doomguard but it was lost due to a failure with Chrome). Oh, besides the two books I mentioned earlier, what are the best supplements for Planescape in 3.x? Oh, and I heard earlier today that the idea that Planescape be done without using D&D as the base might have been motivated by something said by the creators of Planescape: Torment. If I recall correctly, they have supposedly said that if they ever make a successor to the game, it will not follow D&D mechanics. Which the original one did only loosely anyway. It's actually quite funny how Eberron is clearly thought of as the setting that best befits use with other sets of rules. Especially since it's the setting that was designed to accommodate everything 3.x (kind of like Planescape accommodated everything AD&D, I suppose). I haven't played it yet (though I own the Campaign Setting) but I see no clear gap between it and D&D 3.x. I've played Savage Worlds myself and that system has seemed a bit iffy, to be honest. Though I admit it's simple enough. [/QUOTE]
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