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<blockquote data-quote="S'mon" data-source="post: 6009338" data-attributes="member: 463"><p>That sounds great. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I'm pretty sure my GM was using the zombie stats from "War of the Dead" as written; they needed head shots to kill which meant AIR an '8' rather than the usual '4'. Although he was very liberal on penalties too, he kept using the 'full darkness' to-hit penalty whenever the light was dim, and we'd need I think a '12' just to hit the buggers. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Usually we would end up retreating/running away from them - not because we were scared so much as because we were bored, and worried about wasting all our ammunition!</p><p></p><p>Edit: Actually the more I think about it, there was a lot of sucky GMing. I do have a strong temptation to do a SW mini-campaign some time, and see if I can make it work better.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6009338, member: 463"] That sounds great. :D I'm pretty sure my GM was using the zombie stats from "War of the Dead" as written; they needed head shots to kill which meant AIR an '8' rather than the usual '4'. Although he was very liberal on penalties too, he kept using the 'full darkness' to-hit penalty whenever the light was dim, and we'd need I think a '12' just to hit the buggers. :hmm: Usually we would end up retreating/running away from them - not because we were scared so much as because we were bored, and worried about wasting all our ammunition! Edit: Actually the more I think about it, there was a lot of sucky GMing. I do have a strong temptation to do a SW mini-campaign some time, and see if I can make it work better. [/QUOTE]
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