Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D should go point based!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="greydown" data-source="post: 2207536" data-attributes="member: 21533"><p>I think one of the most overlooked rpg games in the industry (not to mention coolest) is the point based Everstone: Blood Legacy games. Although it uses many aspects from BESM d20, it is a self contained game (needing only the players handbook, lol, like many self contained d20 games really need the players handbook!).</p><p></p><p>My point is this. I think that the future of D&D is to use this method of point based characters, even though they have levels. Although M&M was point based it was a lot of legwork to create a character. Thing is about E:BL is that it is not as much work and still has a strong need for character classes. It simply allows the players to choose which ability (feat) they get every level, instead of having to wait for it. In this way every warrior, thief, barbarian, etc. is different. </p><p></p><p>Iron golem games has released a free online book which breaks the classes down into usable abilities (not the generic wide open format that BESM d20 does). They can easily be dropped into any campaign (we know because we tried it). We use the point based classes and traditional classes and I have to say that most of the players opted to start their character over after a few levels. The point based system was simply an awesome aspect. Of course there will be arguments to "mini-maxers" but I think it works very well. We have two mini-maxers in our game and of course they love it. But our more Role-playing players seem to love it as well. The classes list enough abilities that each is pleased.</p><p></p><p>Its kind of hard to explain. If you want to see what kind of point based system i'm talking about you should check out the FREE book at (<a href="http://www.irongolemgames.com)" target="_blank">www.irongolemgames.com)</a>. We play the core Everstone game but one of our GM's has allowed the use of the free books classes in his Forgotten Realms campaign and it is amazing how well it works out.</p><p></p><p>What does everybody else think about these classes, or point based d20 games?</p></blockquote><p></p>
[QUOTE="greydown, post: 2207536, member: 21533"] I think one of the most overlooked rpg games in the industry (not to mention coolest) is the point based Everstone: Blood Legacy games. Although it uses many aspects from BESM d20, it is a self contained game (needing only the players handbook, lol, like many self contained d20 games really need the players handbook!). My point is this. I think that the future of D&D is to use this method of point based characters, even though they have levels. Although M&M was point based it was a lot of legwork to create a character. Thing is about E:BL is that it is not as much work and still has a strong need for character classes. It simply allows the players to choose which ability (feat) they get every level, instead of having to wait for it. In this way every warrior, thief, barbarian, etc. is different. Iron golem games has released a free online book which breaks the classes down into usable abilities (not the generic wide open format that BESM d20 does). They can easily be dropped into any campaign (we know because we tried it). We use the point based classes and traditional classes and I have to say that most of the players opted to start their character over after a few levels. The point based system was simply an awesome aspect. Of course there will be arguments to "mini-maxers" but I think it works very well. We have two mini-maxers in our game and of course they love it. But our more Role-playing players seem to love it as well. The classes list enough abilities that each is pleased. Its kind of hard to explain. If you want to see what kind of point based system i'm talking about you should check out the FREE book at ([url]www.irongolemgames.com)[/url]. We play the core Everstone game but one of our GM's has allowed the use of the free books classes in his Forgotten Realms campaign and it is amazing how well it works out. What does everybody else think about these classes, or point based d20 games? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D should go point based!
Top