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D&D should go point based!
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<blockquote data-quote="Desdichado" data-source="post: 2208712" data-attributes="member: 2205"><p>Don't you mean r0xx0rz? And if you <em>really</em> mean it, it r0xx0rz ur b0xx0rz and kn0xx0rz off ur s0xx0rz...</p><p></p><p>I'm actually a bit fan of standard array. My default "new campaign" solution is to start with standard array and let the players take three ability increases to use however they like right off the bat. That way, you can get one score (unmodified by racial adjustments) up to 18, or spread it more thinly and have two really good scores and the rest more or less OK, or you can eliminate your one really bad score; etc. Just a bit of choice with how to spread those three ability increases so you don't feel to constrained by the standard array.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2208712, member: 2205"] Don't you mean r0xx0rz? And if you [i]really[/i] mean it, it r0xx0rz ur b0xx0rz and kn0xx0rz off ur s0xx0rz... I'm actually a bit fan of standard array. My default "new campaign" solution is to start with standard array and let the players take three ability increases to use however they like right off the bat. That way, you can get one score (unmodified by racial adjustments) up to 18, or spread it more thinly and have two really good scores and the rest more or less OK, or you can eliminate your one really bad score; etc. Just a bit of choice with how to spread those three ability increases so you don't feel to constrained by the standard array. [/QUOTE]
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D&D should go point based!
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