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*TTRPGs General
D&D should go point based!
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<blockquote data-quote="Runesong42" data-source="post: 2211509" data-attributes="member: 10578"><p>I have played GURPS in the past, and have enjoyed it. The downside to GURPS is the enemy creation process. As if stat blocks for your key NPC are really really bad, try statting out a villain in GURPS! To be fair, if you are playing a fantasy game using GURPS, there is a lot less work involed than other genres. </p><p></p><p>The d20 system is by far a more manageable system than the 3d6, lowest wins concept of GURPS. GURPS, to me, is a far more mathematical system than d20, and unless you're a decent number cruncher, a lot of GURPS stuff will fly right over your head. </p><p></p><p>That's why I get so irked when I read the BESM d20 manual. They are 80% point buy, but then slap on 'classes' and 'levels' in addition to your points. Plus, if you want just a generic "make it as you go" character, you are penalized with a d4 hit die. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Makes perfect sense to me...</p><p></p><p>One idea to adopt d20 into point buy is to allow XP to be converted into character points. There is a rule for it somewhere in the BESM d20 book, but IDHTBIFOM. The only difficulty would be gaining more HP/HD... which of course could be changed with a WP/VP style layout. </p><p></p><p>I dunno, sometimes I wish that DnD weren't class-built, and sometimes I wish I could expand my character in any direction I choose. I just don't like waiting for level after level when I *could* have the char I want straight away.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 2211509, member: 10578"] I have played GURPS in the past, and have enjoyed it. The downside to GURPS is the enemy creation process. As if stat blocks for your key NPC are really really bad, try statting out a villain in GURPS! To be fair, if you are playing a fantasy game using GURPS, there is a lot less work involed than other genres. The d20 system is by far a more manageable system than the 3d6, lowest wins concept of GURPS. GURPS, to me, is a far more mathematical system than d20, and unless you're a decent number cruncher, a lot of GURPS stuff will fly right over your head. That's why I get so irked when I read the BESM d20 manual. They are 80% point buy, but then slap on 'classes' and 'levels' in addition to your points. Plus, if you want just a generic "make it as you go" character, you are penalized with a d4 hit die. :) Makes perfect sense to me... One idea to adopt d20 into point buy is to allow XP to be converted into character points. There is a rule for it somewhere in the BESM d20 book, but IDHTBIFOM. The only difficulty would be gaining more HP/HD... which of course could be changed with a WP/VP style layout. I dunno, sometimes I wish that DnD weren't class-built, and sometimes I wish I could expand my character in any direction I choose. I just don't like waiting for level after level when I *could* have the char I want straight away. [/QUOTE]
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D&D should go point based!
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