Paul Farquhar
Legend
I wonder how many people have actually "unlocked all options" on D&D Beyond? My guess, a couple of hundred.
Sounds like me.This brings up a related question I've often wondered about.
Is there such a thing as a bad powergamer? Not in terms of being obnoxious, or a bad person, but someone who has an actual goal of powergaming and optimizing and munchkining, but is just terrible at it?
Sort of like, "Muahahahahahaha! My Strength-build wizard will rule them all! Bow before me and my awesome True Strike!"
This brings up a related question I've often wondered about.
Is there such a thing as a bad powergamer? Not in terms of being obnoxious, or a bad person, but someone who has an actual goal of powergaming and optimizing and munchkining, but is just terrible at it?
Sort of like, "Muahahahahahaha! My Strength-build wizard will rule them all! Bow before me and my awesome True Strike!"
This brings up a related question I've often wondered about.
Is there such a thing as a bad powergamer? Not in terms of being obnoxious, or a bad person, but someone who has an actual goal of powergaming and optimizing and munchkining, but is just terrible at it?
Sort of like, "Muahahahahahaha! My Strength-build wizard will rule them all! Bow before me and my awesome True Strike!"
I min/max my eDPR (emotional damage per round).Mathematical damage?
What about the AESTHETIC and EMOTIONAL damage inflicted by gnome paladins?
Mathematical damage?
What about the AESTHETIC and EMOTIONAL damage inflicted by gnome paladins?
They screen out test concept characters, by using metrics about work being down in a PC sheet that indicate use in play. Not 100%, probably, but probably good enough.
True, but I level up these background characters as I level up my campaign character and even upgrade their gear, especially in the case of the Artificer. So I wonder how sophisticated their way of determining use in play is.