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D&D Survey Results and The Future of Playtest | Unearthed Arcana
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<blockquote data-quote="Neonchameleon" data-source="post: 8946315" data-attributes="member: 87792"><p>The thing is I know that I at least have very different criticisms of Ardling v0.1 and Ardling v0.2</p><p></p><p>The Ardling v 1.0 was <em>not there yet</em>. It was basically a pink glitter bomb exploded over a character sheet - a little different to most races but working towards a very definite, mostly female or queer audience. It was enthusiastic, slightly bombastic, and trying to hit a certain group of fans that are not historically served well by D&D races. I could see it being very marmitey, with some loving it and others hating it. But as the rules implementation stood it wasn't fully ready.</p><p></p><p>The Ardling v 2.0 <em>had gone in the wrong direction</em>. It took away the glitter from the v1.0 (almost literally), leaving it much closer to already well explored design space and leaving it there in a bland manner. The Ardling 1.0 wasn't competing with e.g. the Tabaxi, but the Ardling v 2.0 was (and the Tabaxi cat-persons better than the Ardling). </p><p></p><p>And the surveys for v1.0 gave the ardlings a rating in the 60% range which Crawford says basically means "Worth another try" - and was in the same range as the Dragonborn where again the result of the first playtest survey was <em>not there yet</em>. The second Dragonborn was there and will be used. The second Aardling? Worse than the first.They haven't managed to get what will make the Aardling work if it does.</p><p></p><p>This isn't entirely to do with conservatism. The Ardling v 2.0 was a whole lot more conservative than the Ardling v 1.0. And it did worse in part because it was more conservative.</p><p></p><p>(And if you don't expect goliath bears you know different queer people from me).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8946315, member: 87792"] The thing is I know that I at least have very different criticisms of Ardling v0.1 and Ardling v0.2 The Ardling v 1.0 was [I]not there yet[/I]. It was basically a pink glitter bomb exploded over a character sheet - a little different to most races but working towards a very definite, mostly female or queer audience. It was enthusiastic, slightly bombastic, and trying to hit a certain group of fans that are not historically served well by D&D races. I could see it being very marmitey, with some loving it and others hating it. But as the rules implementation stood it wasn't fully ready. The Ardling v 2.0 [I]had gone in the wrong direction[/I]. It took away the glitter from the v1.0 (almost literally), leaving it much closer to already well explored design space and leaving it there in a bland manner. The Ardling 1.0 wasn't competing with e.g. the Tabaxi, but the Ardling v 2.0 was (and the Tabaxi cat-persons better than the Ardling). And the surveys for v1.0 gave the ardlings a rating in the 60% range which Crawford says basically means "Worth another try" - and was in the same range as the Dragonborn where again the result of the first playtest survey was [I]not there yet[/I]. The second Dragonborn was there and will be used. The second Aardling? Worse than the first.They haven't managed to get what will make the Aardling work if it does. This isn't entirely to do with conservatism. The Ardling v 2.0 was a whole lot more conservative than the Ardling v 1.0. And it did worse in part because it was more conservative. (And if you don't expect goliath bears you know different queer people from me). [/QUOTE]
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