Ruin Explorer
Legend
I've not voted yet but I honestly feel like all and none of the answers apply at different times.As always, there is a lot of discussion about the rules over in the ENWorld Community Forums. And for December 2022, the buzzword of the month seems to be Need. As in, "I need Wizards of the Coast to update the Wizard" or "the Wizard needs fixing" or "nobody needs to buy that book," or the evergreen question of "how many rules do you need, anyway?"
So when it comes to the Dungeons & Dragons game: do you need rules? If so, how many? and how current do they need to be? Check all that apply.
I think the real question for me is "what am I paying for?".
Like, I could easily make up rules at this point, or use any one of literally hundreds of other RPGs I own, many of which do a pretty good impression of D&D.
So what I "need" from WotC is rules that are worth paying for and worth sticking with because they're well-designed, well-conceived, better than I could pull out of my ass and so on. I feel like we mostly got that in the PHB, Xanathar's, Tasha's, but like, not in the DMG. At this point in 5E's history I honestly feel like I could do a better job with making it up on the spot than most of the DMG.