The additions/subtractions on the ability stats are the racial/level
improvements. I have now included the stat bonus/penalty also.
Beleril, Male Elf Sorcerer6: CR: 6; Size: M Type: Humanoid; HD 6d4+6;
HP: 20; Init +2 (+2 Dex, +0 Misc); Spd 30 ft;
AC15 bracers +1 or
AC18 mage armor or
AC19 mithral shirt +1 ASF 10%;
Melee: +5, Sickle, 1d6 19-20/x2,
Melee: +3/+3, Sickle, 1d6/1d6 19-20/x2,
Ranged: +5, Shortbow (60ft), 1d6 19-20/x2,
Ranged: +5, Blowgun (10ft), 1 19-20/x2;
SA: Spells, Summon familiar; SQ: Elven traits;
AL: CG; SV: Fort +3, Ref +4, Will +3;
Str 9(9+0) -1, Dex 15(13+2) +2, Con 12(14-2) +1,
Int 16(16+0) +3, Wis 10(10+0) +0, Cha 18(17+1) +4.
Skills and feats: Alchemy +10(7+3), Bluff +7(3+4), Concentration +8(7+1), Hide +5(3+2), Innuendo +6(2+4), Knowledge(Arcana) +10(7+3), Listen +2(0), Move Silently +2(0+2), Spellcraft +10(7+3), Spot +2(0) = 44pts; Martial Weapon Proficiency, Simple Weapon Proficiency, Armor proficiency(light), Two-weapon fighting, Weapon Finess(Sickle).
Elven traits: +2 racial saving throw against Enchantment, racial Search check when within 5 feet of a secret or concealed door, Immunity to magical sleep, Lowlight vision.
Languages: Elven, common, gnomish.
Sorcerer Spells Known (cast 6/7/6/4): 0-Detect Magic, Disrupt Undead, Flare, Mage Hand, Ray of frost, Read Magic, Resistance; 1-Burning hands, Mage Armor, Shield, Shocking grasp; 2-Cat's Grace, Flaming Sphere; 3-Fireball.
Equipment: 13000GP; 1100GP remain:
Ale(Gallon); Amulet of Natural Armor +1; Arrows x40; Backpack; Bedroll; Blanket(Winter); Blowgun; Bracers of Armor, +1; Caltrops; Candles; Cart; Case(Scroll); Cloak of Elvenkind; Darkwood Shield; Feather Token(Tree) x 11; Feather Token(Swanboat); Flask; Flint and Steel; Grappling Hook; Mithral shirt +1 (AC5); Mule; Needles, Blowgun; Oil x5(1 Pt)); Pouch x2(Belt); Ring of Protection +1; Rope(50 Ft); Scroll x2(Mount); Shortbow; Sickle x2; Tent; Slippers of spider climbing.
Familiar: Kerr, Owl: Tiny Magical Beast; CR 6; Size: Tiny; Type: Magical; HD 6;
HP: 15; Init +3; Spd 10ft/40ft fly;
AC: 20 (10+2size+3dex+2NatArmor+3bonus);
Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft;
SQ: Familiar traits;
SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant);
Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4;
Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness),
Weapon Finesse(Claws);
Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share Spells, Empathic Link, Speak with Master.