Theo R Cwithin
I cast "Baconstorm!"
"The Sleeping Evil" - This is basically along the same lines as the Cthulhu love/hate thing, whereby something (elder god, demon, plague, alien ship, etc) lies dormant, yet exerts an influence upon the world as it slowly threatens to awaken and enslave/infect/eat/destroy the world, only to be thwarted by the PCs. Or not, as the dice may roll.
Vancian spellcasting - I like it, probably due to familiarity, but really ought to branch into other magical methodologies. (edit: Maybe this isn't a default "trope" anymore since 4e abandoned it?)
DIY magic items - I dislike and actively restrict "magic mart syndrome", but I have a soft spot for allowing PCs to build their own magics with few restrictions. I'd like to bring that to a halt, at least for a campaign or two, to try to make magic interesting.
31 Flavors of Undead - I like undead, and take do advantage of the gazillion of species... but one day I swear I'll cut them all back to variants on few: skeletons, ghouls, ghosts, and vampires. Everything else at its cold, unbeating heart is just one of those.
31,000 flavors of Monster - A big bestiary is cool and all, but I prefer monsters that are just monstrous variants on a handful of themes. Throw in a few unique real monsters drawn from the great number in the MMs, and I'm happy.
The gold piece standard - Shiny, easy to use, meshes nicely with concepts of "dragon hoards" and "pots of gold", but still drives me nuts.
Vancian spellcasting - I like it, probably due to familiarity, but really ought to branch into other magical methodologies. (edit: Maybe this isn't a default "trope" anymore since 4e abandoned it?)
DIY magic items - I dislike and actively restrict "magic mart syndrome", but I have a soft spot for allowing PCs to build their own magics with few restrictions. I'd like to bring that to a halt, at least for a campaign or two, to try to make magic interesting.
31 Flavors of Undead - I like undead, and take do advantage of the gazillion of species... but one day I swear I'll cut them all back to variants on few: skeletons, ghouls, ghosts, and vampires. Everything else at its cold, unbeating heart is just one of those.
31,000 flavors of Monster - A big bestiary is cool and all, but I prefer monsters that are just monstrous variants on a handful of themes. Throw in a few unique real monsters drawn from the great number in the MMs, and I'm happy.
The gold piece standard - Shiny, easy to use, meshes nicely with concepts of "dragon hoards" and "pots of gold", but still drives me nuts.