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D&D versus social anxiety disorder (updated 8/20/14)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4444990" data-attributes="member: 710"><p>Very difficult, I suppose, and a professional therapist might be able to help you more.</p><p></p><p>One thing might be:</p><p>Even if she is not actively role-playing, you can make her character feel interesting. Let the other players find out stuff about her mysteries. This way, she doesn't need to interact with the others strongly, but she sees how her character changes things. </p><p></p><p>A solo game might also be an attempt to feel her a little less insecure - though on the other hand, talking 1:1 with the DM and no one to "relieve her from her duties" might be pretty intimidating. </p><p></p><p>Tell her that she should signal you when she feels too intimidated to continue, and try from time to time to get her back into the talk. Just ensure that such scenes are short and provide an easy way out. (You want to make sure it doesn't break the flow of the game too much, and she might feel safer if she knows that a single word or action of her PC can end the scene - even if not entirely beneficial to the party, it won't become a game-breaker).</p><p>Maybe a little harmless role-playing stuff? Like talking to a merchant. I she follows the talk long enough, there might be some benefit - a helpful information from the merchant, she gets a cheaper item, or something like that. Nothing game-breaking, but a small reward.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4444990, member: 710"] Very difficult, I suppose, and a professional therapist might be able to help you more. One thing might be: Even if she is not actively role-playing, you can make her character feel interesting. Let the other players find out stuff about her mysteries. This way, she doesn't need to interact with the others strongly, but she sees how her character changes things. A solo game might also be an attempt to feel her a little less insecure - though on the other hand, talking 1:1 with the DM and no one to "relieve her from her duties" might be pretty intimidating. Tell her that she should signal you when she feels too intimidated to continue, and try from time to time to get her back into the talk. Just ensure that such scenes are short and provide an easy way out. (You want to make sure it doesn't break the flow of the game too much, and she might feel safer if she knows that a single word or action of her PC can end the scene - even if not entirely beneficial to the party, it won't become a game-breaker). Maybe a little harmless role-playing stuff? Like talking to a merchant. I she follows the talk long enough, there might be some benefit - a helpful information from the merchant, she gets a cheaper item, or something like that. Nothing game-breaking, but a small reward. [/QUOTE]
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