Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D versus social anxiety disorder (updated 8/20/14)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 4445374" data-attributes="member: 54877"><p>Disclaimers: I'm not in any way a counselor or trained professional in these matters. Everything I have to add is from the perspective of helping players that are shy. Such techniques may be useful, useless, or totally counter-productive. I wouldn't know.</p><p> </p><p>That said, it's bound to come up, sooner or later, in discussion with other players, or even in game, that she is very relunctant to participate in the roleplay/banter. You might want to forestall that by discussing with her whether or not she would prefer to let the word get out that she is, "extremely shy". No need to go into details with the rest of the players. </p><p> </p><p>A good way to help out a "shy" person in a game is to institute extra rewards for players that "pull in" other player characters to scenes. We do this all the time, because of having a large group, but it does help the more shy players get comfortable. We explicity discusssed this in our group, and emphasized that "pull in" does not have to mean that the pulled in player is suddenly roleplaying to the hilt. Quite the contrary, actually. It often is nothing more than a short comment by the pulled in player, to establish that they are in the scene. Sometimes, it's nothing more than: "Hey, I'm going to barter with that pawnbroker, but I don't trust him. Maybe Yvain can accompany me and look menacing ..."</p><p> </p><p>I would think that kind of setup would be perfect for this player. Her character gets pulled into the scene explicitly, but all she has to do is say yes (as a player), and then be there to spot the pick pocket, or help in the fight, if it matters.</p><p> </p><p>I've also found that this method, at least for shy people, gives them more good opportunities for quips. They are standing around, focused on the scene, involved--but no pressure. Suddenly, a really good line occurs to them in a natural pause in the dialog, and out it comes. (I'm not shy at all--nor a terribly great roleplayer, but I actually got a rep for being a "great wit" in one game I played in, because I practically only said anything under such circumstances. If you say very little, and what you say is your "best", then of course you come across well.) Again, guessing, but I would think that a little success of that nature would go a long way towards giving her some confidence.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4445374, member: 54877"] Disclaimers: I'm not in any way a counselor or trained professional in these matters. Everything I have to add is from the perspective of helping players that are shy. Such techniques may be useful, useless, or totally counter-productive. I wouldn't know. That said, it's bound to come up, sooner or later, in discussion with other players, or even in game, that she is very relunctant to participate in the roleplay/banter. You might want to forestall that by discussing with her whether or not she would prefer to let the word get out that she is, "extremely shy". No need to go into details with the rest of the players. A good way to help out a "shy" person in a game is to institute extra rewards for players that "pull in" other player characters to scenes. We do this all the time, because of having a large group, but it does help the more shy players get comfortable. We explicity discusssed this in our group, and emphasized that "pull in" does not have to mean that the pulled in player is suddenly roleplaying to the hilt. Quite the contrary, actually. It often is nothing more than a short comment by the pulled in player, to establish that they are in the scene. Sometimes, it's nothing more than: "Hey, I'm going to barter with that pawnbroker, but I don't trust him. Maybe Yvain can accompany me and look menacing ..." I would think that kind of setup would be perfect for this player. Her character gets pulled into the scene explicitly, but all she has to do is say yes (as a player), and then be there to spot the pick pocket, or help in the fight, if it matters. I've also found that this method, at least for shy people, gives them more good opportunities for quips. They are standing around, focused on the scene, involved--but no pressure. Suddenly, a really good line occurs to them in a natural pause in the dialog, and out it comes. (I'm not shy at all--nor a terribly great roleplayer, but I actually got a rep for being a "great wit" in one game I played in, because I practically only said anything under such circumstances. If you say very little, and what you say is your "best", then of course you come across well.) Again, guessing, but I would think that a little success of that nature would go a long way towards giving her some confidence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D versus social anxiety disorder (updated 8/20/14)
Top