Victim
First Post
Aesmael said:Will take a look at that classically modern thing. The site says it will be updated in a few days.
I think I would agree about the MDT being a campaign trait. It makes sense to me to adjust it to the foes, since that is what the enemies have been designed to attack.
Does it seem that the high ac of Modern characters offsets the low saves, or is one more of a vulnerability/advantage than the other?
Agree with Mustrum_Ridcully. The test characters I statted up gave the impression of being highly capable individuals, yet also lacking in the armour/shields department.
Reason for the curiosity? Inspired by the Doomd20 thread. Low saving throws sounds like a big problem with all the special abilities demons get.
Modern characters will probably be spending action points on major saves, so the difference isn't as much as the raw numbers. However, other issues are equipment based (most modern characters probably won't have any decent armor), and dependent on the adversaries. A succubus really messed up our GT party, even with characters firing cold iron bullets. If you take out the high wis dedicated hero with iron will, the average will save was like +2 at best. Not good against DC 22 Will saves.