Fieari
Explorer
I spent several hours some days ago reading through "How would you defend a mountain fortress" in the archived threads section, and was enthralled by it all. It was really fascinating stuff. I was wondering if there'd be interest in running a message board game in a similar style, although with a slightly lower power system.
My thought would be that there would be two sides, a monstrous one, and a humanoid one, in war with each other. The players would be generals of an army under their care, and would get to design their army and deploy it as they would see fit. There'd be two threads, one for one army, one for the other, and on the honor system, players would not look between the threads. When battles occur or scouts report, I'd be the go-between.
I was thinking that each general would get the same EL, by Upper Krust's Immortal Handbook method, which they would be allowed to distribute as they saw fit... though I think a level cap'll also be instituted... no giving a single unit more than X CR.
Would anyone be interested in something like this? Any suggestions for setting, sides, story, etc? Thoughts on the rules for set up?
EDIT: The following rules were developed over the next four or so thread pages and are summarized here:
GOOD ONLY Rogue's Gallery - Don't click if evil!
EVIL ONLY Rogue's Gallery - Don't click if good!
EDIT2: IT HAS BEGUN!
Evil --- Evil vs Good: D&D Wargaming
Good --- Good vs Evil: D&D Wargaming
Still open to recruits though. Additional armies added as soon as both sides have equal ready commanders.
My thought would be that there would be two sides, a monstrous one, and a humanoid one, in war with each other. The players would be generals of an army under their care, and would get to design their army and deploy it as they would see fit. There'd be two threads, one for one army, one for the other, and on the honor system, players would not look between the threads. When battles occur or scouts report, I'd be the go-between.
I was thinking that each general would get the same EL, by Upper Krust's Immortal Handbook method, which they would be allowed to distribute as they saw fit... though I think a level cap'll also be instituted... no giving a single unit more than X CR.
Would anyone be interested in something like this? Any suggestions for setting, sides, story, etc? Thoughts on the rules for set up?
EDIT: The following rules were developed over the next four or so thread pages and are summarized here:
Code:
ARMY CREATION RULES
-------------------
[b]Point System[/b]
You are allocated 1000 points (to begin with) that may be used to "buy" units
for your army. You are not required to spend all your points immediately, but
may only spend them while in your own country and not under seige.
As you fight, your reputation increases, and you are given more points with
which you can buy CR. Even defeats can increase your reputation, depending on
the nature of the defeat.
[b]Purchasing CR for individual units[/b]
In order to purchase CR, square the CR value, and subtract that number from your
point total.
Table 1: Common CRs and Point Values
CR Point Value CR Point Value
-------------------------------------------
2/3 4/9 11 121
1 1 12 144
2 4 13 169
3 9 14 196
4 12 15 225
5 25 16 256
6 36 17 289
7 49 18 324
8 64 19 361
9 81 20 400
10 100 21 441
[b]Unit Support[/b]
Units with a CR above a certain value known as the "baseline" require support.
Support required is both in terms of numbers of units, and point value of those
units. For each unit that requires support, you must have at least a number of
other, weaker units equal in number to the point value of that unit. The point
value of these units must also equal the point value of the unit they are
supporting.
[i]Cascading Support[/i]
If you have units above the baseline you wish to support other units, you may.
These units also require support-- however, the support units to this support
unit contribute to the CR and unit numbers needed.
Example: The baseline is CR5. You have a CR7 unit, which requires 49 support
units and 49 support CR. As part of that support, you wish to add a CR6 unit,
which requires 36 support units and CR. To support the CR6 unit, you use 36 CR1
units. These 36 CR1 units count towards both the CR6 unit AND the CR7 unit.
Counter Example: The baseline is CR5. You have two CR7 units, each of which
require 49 support units and CR. You may not support both with the same 49 CR1
units, you must have 98 CR1 units instead.
[i]Baseline Calculation[/i]
The baseline unit, that is to say, the CR of units that require 0 support is
dependant on your current total points. The formula is as follows:
BaselineCR = sqrt(TotalPoints * 1/40)
This is the same thing as saying
BaselinePointValue = TotalPoints * 1/40
The following chart describes the baseline CR for various point ranges.
Table 2: Baseline CRs by Total Points
Total Points Baseline CR
----------------------------
1000 5
1440 6
1960 7
2560 8
3240 9
4000 10
4840 11
5760 12
6760 13
7840 14
9000 15
10240 16
11560 17
12960 18
14440 19
16000 20
If you have a total point value between these points, and wish to calculate a
baseline CR to a fractional precision, feel free.
[b]CR Caps[/b]
No unit in your army may have a point value greater than 1/4 your total points.
Table 3: Maximum CRs by Total Points
Total Points Maximum CR
--------------------------
900 15
1024 16
1156 17
1296 18
1444 19
1600 20
1764 21
1936 22
2116 23
2304 24
2500 25
2704 26
2916 27
3136 28
3364 29
3600 30
[b]CR Rules[/b]
In order to accomadate customized creatures (which are welcome) and to have a
more realistic and fairer value for most monsters, we are using Upper Krust's
modified CR values and system from his "Immortal's Handbook". The PDF for this
system is provided free at the following thread:
[url]http://www.enworld.org/forums/showthread.php?t=66470[/url]
The PDF available for download at that location provides a list of CRs for most
of the standard creatures in the D&D universe, and you may use these values.
The column to use is "Silver Rule" which is the fourth number next
to each monster.
[i]PCs and NPCs[/i]
PC and NPC classes are handled more easily. When using a PC Race with a PC
Class, one Level equals one CR, two levels equals two CR, etc.
NPCs, on the other hand, are worth CR2/3 per level. So a unit with two levels
in an NPC class is valued at CR1.333
[i]PC and NPC equipment[/i]
These units come equipped with whatever equipment they can purchase with the
gold they are allotted in section 13 of that PDF, reprinted here:
PC Equipment Value: Level * Level * Level * 100 gp.
NPC Equipment Value: Level * Level * Level * 25 gp.
This gold may not be pooled with other units. This is each unit's personal gold
with which to buy equipment for him or herself. The equipment purchased,
however, may be used to outfit others.
Table 4: Gold by Level
PC gp NPC gp Level
---------------------
100 25 1
800 200 2
2700 225 3
6400 1600 4
12500 3125 5
21600 5400 6
34300 8575 7
51200 12800 8
72900 18225 9
100000 25000 10
133100 33275 11
172800 43200 12
219700 54925 13
274400 68600 14
337500 84375 15
409600 102400 16
491300 122825 17
583200 145800 18
685900 171475 19
800000 200000 20
[i]Using Equipmentless Units, or Adding More Equipment[/i]
At your discretion, you may also create PCs or NPCs without equipment, or with
higher or lower level equipment then they would normally have.
When doing this, modify the CR of the unit as follows:
For each level of equipment REMOVED from a unit:
Subtract CR0.2 per level for PCs
Subtract CR0.125 per level for NPCs
For each level of equipment ADDED to a unit:
Add CR0.2 per level for PCs
Add CR0.125 per level for NPCs
[b]Unit Experience[/b]
PC and NPC units will gain experience and level up due to battle. Starting
units begin with an additional amount of experience equal to half of what they
need to reach their next level.
This experience may be used for item creation purposes, for wishes, or for
whatever experience is needed for.
[b]Additional Resources[/b]
Your army is also given 250,000gp to dispose of as it desires. This may be used
to purchase additional equipment or materials and components needed for units
with the required feats to create items.
Additional funds may be obtained through various methods during the actual game.
[b]Purchasing Equipment[/b]
All prices are as listed in the core books.
[i]On The Subject of Horses[/i]
This game makes a distinction between three different types of horses, as opposed to only two in the core books. Normal, Combat, and War.
Horse: Cost, 75 gp light, 200 gp heavy. Will stay away from battle without a DC20 Ride check.
Combat Horse: Cost, 150 gp light, 400 gp heavy. Will go into battle, but will not attack, and will leave combat immediately if rider lost.
Warhorse: Cost, 9 pts light, 16 pts, heavy. Will go into battle and attack with its rider, and will continue fighting even if its rider is lost.
Please note that Horses and Combat Horses can be purchased as gear, but Warhorses must have their CR be taken into account and truely be part of your army.
GOOD ONLY Rogue's Gallery - Don't click if evil!
EVIL ONLY Rogue's Gallery - Don't click if good!
EDIT2: IT HAS BEGUN!
Evil --- Evil vs Good: D&D Wargaming
Good --- Good vs Evil: D&D Wargaming
Still open to recruits though. Additional armies added as soon as both sides have equal ready commanders.
Last edited: