Fieari
Explorer
Okay... still need some more generals. Actually... I think I'll call you "Dreadlords" and "Battlelords" instead, so I don't have to keep track of what rank to call you if I decide to have rank advancement like that.
For those of you frightened by the concept of how to deal with magic in combat... well, be secure in the knowledge that your enemy probably doesn't know how to deal with it either. But then, medieval generals wouldn't know how to deal with gatling guns or airplanes either. Modern warefare evolved and people learned how to deal with it, so I'm sure you can learn to deal as well. Neat little emergant tactics will come out, I think, and we'll also discover what kind of units are most feared in D&D warefare.
This information, I think, will be of interest to many people. Your works will be studied by other DMs. You may go down in history books! How's THAT for incentive?
Who wants to be evil, who wants to be good? I think both evil and good are equally balanced, as while evil can produce undead and all kinds of horrible monsters, good are given all kinds of weapons that deal specifically and harshly with those kinds of threats.
I think I'm going to start you off with 1000CR to do with as you see fit. That means 12 Nightmares, and 28CR to have riding them, or 11 Nightmares and 109CR riding them. Alternatively, it means 2250 Kobolds or Goblins.
As a Battlelord or Dreadlord, you'll gain reputation after each victory or defeat, and you'll gain additional CR that way. Yes, even defeats will gain you CR in certain situations (think how Pearl Harbor pulled the US into WWII) but defeats bad enough may gain you deserters, so be careful on that score.
So we'll work our way up from medium magical armies to epic armies eventually, and I think the entire ride will be very interesting.
Potential Lords: go ahead and post your intial army here. Future reinforcements will be designed in the IC thread, however.
For those of you frightened by the concept of how to deal with magic in combat... well, be secure in the knowledge that your enemy probably doesn't know how to deal with it either. But then, medieval generals wouldn't know how to deal with gatling guns or airplanes either. Modern warefare evolved and people learned how to deal with it, so I'm sure you can learn to deal as well. Neat little emergant tactics will come out, I think, and we'll also discover what kind of units are most feared in D&D warefare.
This information, I think, will be of interest to many people. Your works will be studied by other DMs. You may go down in history books! How's THAT for incentive?
Who wants to be evil, who wants to be good? I think both evil and good are equally balanced, as while evil can produce undead and all kinds of horrible monsters, good are given all kinds of weapons that deal specifically and harshly with those kinds of threats.
I think I'm going to start you off with 1000CR to do with as you see fit. That means 12 Nightmares, and 28CR to have riding them, or 11 Nightmares and 109CR riding them. Alternatively, it means 2250 Kobolds or Goblins.
As a Battlelord or Dreadlord, you'll gain reputation after each victory or defeat, and you'll gain additional CR that way. Yes, even defeats will gain you CR in certain situations (think how Pearl Harbor pulled the US into WWII) but defeats bad enough may gain you deserters, so be careful on that score.
So we'll work our way up from medium magical armies to epic armies eventually, and I think the entire ride will be very interesting.
Potential Lords: go ahead and post your intial army here. Future reinforcements will be designed in the IC thread, however.
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