D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

Okay... still need some more generals. Actually... I think I'll call you "Dreadlords" and "Battlelords" instead, so I don't have to keep track of what rank to call you if I decide to have rank advancement like that.

For those of you frightened by the concept of how to deal with magic in combat... well, be secure in the knowledge that your enemy probably doesn't know how to deal with it either. But then, medieval generals wouldn't know how to deal with gatling guns or airplanes either. Modern warefare evolved and people learned how to deal with it, so I'm sure you can learn to deal as well. Neat little emergant tactics will come out, I think, and we'll also discover what kind of units are most feared in D&D warefare.

This information, I think, will be of interest to many people. Your works will be studied by other DMs. You may go down in history books! How's THAT for incentive?

Who wants to be evil, who wants to be good? I think both evil and good are equally balanced, as while evil can produce undead and all kinds of horrible monsters, good are given all kinds of weapons that deal specifically and harshly with those kinds of threats.

I think I'm going to start you off with 1000CR to do with as you see fit. That means 12 Nightmares, and 28CR to have riding them, or 11 Nightmares and 109CR riding them. Alternatively, it means 2250 Kobolds or Goblins.

As a Battlelord or Dreadlord, you'll gain reputation after each victory or defeat, and you'll gain additional CR that way. Yes, even defeats will gain you CR in certain situations (think how Pearl Harbor pulled the US into WWII) but defeats bad enough may gain you deserters, so be careful on that score.

So we'll work our way up from medium magical armies to epic armies eventually, and I think the entire ride will be very interesting.

Potential Lords: go ahead and post your intial army here. Future reinforcements will be designed in the IC thread, however.
 
Last edited:

log in or register to remove this ad

I'm definitely interested--I'd prefer to play good, and the base concept will be an actual army (of humans) built from squad level up.

I assume that the CR for, say, a Ftr1, is still 1 under UK's system? Can you post a link to it perhaps?
 

I'ld love to get in on this. I'm not too familiar with the 'uk' System.. I'm assuming that's a system used in the UK?


Will it be 3.0 or 3.5 D&D rules?
 

http://www.enworld.org/forums/showthread.php?t=66470 is a link to Upper_Krust's thread where he posts the pdf with his CR system. UK stands for Upper_Krust, not United Kingdom. Sorry, should have clarified.

Unfortunatly, I do not have the money to purchase 3.5, and only have the 3.0 core books. I do have the Draconomicon however (just bought it yesterday!) and so if you want any dragons or dragonriders, anything from that book is available.

1CR = 1 Player Character Level

Also, when reading the monster lists in that PDF, use the 3rd column... that's "Golden Rule, Rounded Down"
 
Last edited:

I'm definately interested. Currently pondering some variety of eeevil army...

If you don't have the books, the 3.5 SRD can be found here.
 
Last edited:

So for our General (IE character), do we square his lvl as well to figure out CR, or is it 1cr = 1 lvl as in your last post?
 

For all characters and creatures, find the CR of that unit, then square that number, and subtract it from your total of 1000. For most creatures, you can just look up the value on UK's chart. For the standard player races and classes, just take the class level. But always square the number when building your army.

You can make up your own critters as well, subject to approval, and the CR for those things such as you make up will be based on UK's system.

I did neglect to mention you get to have gold too... 250,000 gp. That's enough gold to outfit 1000 lvl one Fighters, plus a little bit extra. More gold will also come in-- in the form of spoils, and also when you get additional CR.

The gold may be used to purchase equipment, or to purchase materials for your wizards/other item making units to make things. You may give wizards and other item making classes up to half as much additional XP as they need to gain their next level, and this XP may be spent as normal.

Units DO gain experience from battle, and experience gained this way will NOT count against your CR totals. In the same manner, dragons age normally, and when they gain more CR with age, this CR is not counted against you.

Supplies, such as food and water, will be supplied free at the population centers on your side... but you'll need to get those supplies from your population centers to your front lines somehow. I leave that to you.

Have I left anything out?

I'm currently sketching out some terrain. When I've got a map, I'll submit it for your approval... before the game starts, I'm more than willing to take suggestions.
 

Fieari said:
I did neglect to mention you get to have gold too... 250,000 gp.

<eyes light up> :)

Supplies, such as food and water, will be supplied free at the population centers on your side... but you'll need to get those supplies from your population centers to your front lines somehow. I leave that to you.

Er... do you mean, you'll leave that to us in an RP sense--or do you mean, I should have a group of commoners to caravan supplies, and those non-combat troops count against the 1000-point limit?
 

I leave that to you in an RP sense... unless you WANT to allocate CR to them. Otherwise, it'll be commoners who have no fighting capabilities and do not count against your 1000 points.
 

I'm tempted to lead the Undead Hordes of the evil army, but the inherent weaknesses of an actual army of the dead.. Must think...
 

Remove ads

Top