First-Level Supra-units:
Infantry Squad: 3.715904
1 Corporal (Ftr1 - PC Equipment) = 1
4 Privates (War1 - NPC Equipment) = 2.715904
Cavalry Squad: 3.715904
1 Corporal (Pal1 - PC Equipment) = 1
4 Privates (War1 - NPC Equipment) = 2.715904
Archery Squad: 3.715904
1 Corporal (Rgr1 - PC Equipment) = 1
4 Privates (War1 - NPC Equipment) = 2.715904
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Second-Level Supra-Units
Infantry Platoon: 52.57952
5 Infantry Squads = 18.57952
1 Staff Sergeant (Ftr4) = 16
1 Sergeant (Ftr2) = 4
1 Priest-Adjutant (Clr3) = 9
1 Priest-Adjutant (Clr1) = 1
1 Mage-Adjutant (Sor2) = 4
Cavalry Platoon: 55.57952
5 Cavalry Squads = 18.57952
1 Staff Sergeant (Pal4) = 16
2 Sergeants (Pal2) = 8
1 Priest-Adjutant (Clr3) = 9
1 Mage-Adjutant (Sor2) = 4
Archery Platoon: 55.57952
5 Archery Squads = 18.57952
1 Staff Sergeant (Rgr4) = 16
2 Sergeants (Rgr2) = 8
1 Priest-Adjutant (Clr3) = 9
1 Mage-Adjutant (Sor2) = 4
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Top-Level Supra-Units
Company: 277.31808
2 Infantry Platoons = 105.15904
1 Archery Platoon = 55.57952
1 Cavalry Platoon = 55.57952
1 Lieutenant (Ftr4/Exp2) = 25
1 Master Sergeant (Pal6) = 36
Special Artillery Squad: 60
1 Artillery Commander (Sor6) = 36
1 Artillery Adjutant (Sor4) = 16
8 Bombardiers (Sor1) = 8
The Knights of Light: 51
1 Knight Commander (Clr5) = 25
2 Knights Brewmasters (Clr3) = 18
8 Knights-Errant (Clr1) = 8
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The Light Brigade:
3 Companies = 831.95424
1 Special Artillery = 60
1 Knights of Light = 51
All commanded by:
Lieutenant Colonel Carmina Tavarr -- Ftr4/Exp6 = 64
Command Sergeant Major Donnis Zim -- Pal8 = 64
Assisted by:
Meshach, Rorshach, and Horshack -- Carmina's three falcons = 3 [statted as eagles]
Julian Nell, secretary to the colonel (Exp1) = 0.25
Total allocation: 1074.20424 pts.
Ghost Cleric 10 (CR 15.7 -> 246.49)
Corrupt Touch, Draining Touch, Telekinesis
Wraith Adp 1 x4 (CR 4.6 -> 21.16 -> 84.64)
Wraith x10 (CR 4 -> 16.00 -> 160.00)
Sk Wolf x250 (CR 1.25 -> 1.56 -> 390.00)
Zm Kobold x1000 (CR 1/3 -> 0.11 -> 110.00)
Total: 991.13 CR
Hmm. The difficulty here arises in figuring out the CR for things not on the long list. Since humans aren't on the list, I then did the math for what the NPCs would be... but forgot that since the list rounds down, I should also round down.LazarusLong42 said:Hrm.
I was assuming that, since we were using the "rounded-down" rules for creatures, that the same would apply to NPCs and PCs--i.e. CR 1 for PCs, CR 2/3 for NPCs (Just as an NPC goblin War1 was, you said, CR 2/3). Could you clarify this?
Also, as Pyrex asks... are mounts considered "gear" or "CR"? I hadn't actually thought about heavy warhorses being stronger combatants (mainly because with the old money constraints, I was going with light warhorses.)
Also, Pyrex: Most excellent reference in your "Title".