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The paladins obviously retain the their 'Summon Mount' ability, but do warhorses for his 'War1' cavalry need to be purchased as equipment or allocated as CR?

I'm asking because arguably a heavy warhorse is a stronger combatant than the War1 riding it...
 

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1st lvl NPC starting gp with which to buy equipment, according to my DMG, is 900gp which can be used to purchase mounts or whatever that warrior needs.

My original intent was that the 250,000gp would be used for giving out all standard equipment, but I've since had a change of heart, especially after noticing that UK modifies CR if you have standard equipment or are unequipped. So instead, you have a choice: Use "Unequipped" CR values when computing CR, and then use your 250,000gp to equip them, or use the "Equipped" CR values, and use your 250,000gp on whatever else you want.

By the way, I'm doing my own math here, and a War1, with NPC Equipment, is 0.7 + 0.124 = 0.824. Square that and you have 0.678976. Multiply by 4, and you get 2.715904, which is a little higher than what you put down for your list (you said 1.777 for 4 warriors)... and since you base your higher calculations on this single lower calculation, everything up from there was mucked up.

Here's the numbers I get...

Code:
First-Level Supra-units:

Infantry Squad: 3.715904

1 Corporal (Ftr1 - PC Equipment) = 1
4 Privates (War1 - NPC Equipment) = 2.715904

Cavalry Squad: 3.715904

1 Corporal (Pal1 - PC Equipment) = 1
4 Privates (War1 - NPC Equipment) = 2.715904

Archery Squad: 3.715904

1 Corporal (Rgr1 - PC Equipment) = 1
4 Privates (War1 - NPC Equipment) = 2.715904

------------
Second-Level Supra-Units

Infantry Platoon: 52.57952

5 Infantry Squads = 18.57952

1 Staff Sergeant (Ftr4) = 16
1 Sergeant (Ftr2) = 4
1 Priest-Adjutant (Clr3) = 9
1 Priest-Adjutant (Clr1) = 1
1 Mage-Adjutant (Sor2) = 4

Cavalry Platoon: 55.57952

5 Cavalry Squads = 18.57952

1 Staff Sergeant (Pal4) = 16
2 Sergeants (Pal2) = 8
1 Priest-Adjutant (Clr3) = 9
1 Mage-Adjutant (Sor2) = 4

Archery Platoon: 55.57952

5 Archery Squads = 18.57952

1 Staff Sergeant (Rgr4) = 16
2 Sergeants (Rgr2) = 8
1 Priest-Adjutant (Clr3) = 9
1 Mage-Adjutant (Sor2) = 4

------------
Top-Level Supra-Units

Company: 277.31808

2 Infantry Platoons = 105.15904
1 Archery Platoon = 55.57952
1 Cavalry Platoon = 55.57952

1 Lieutenant (Ftr4/Exp2) = 25
1 Master Sergeant (Pal6) = 36

Special Artillery Squad: 60

1 Artillery Commander (Sor6) = 36
1 Artillery Adjutant (Sor4) = 16
8 Bombardiers (Sor1) = 8

The Knights of Light: 51

1 Knight Commander (Clr5) = 25
2 Knights Brewmasters (Clr3) = 18
8 Knights-Errant (Clr1) = 8

------------
The Light Brigade:

3 Companies = 831.95424
1 Special Artillery = 60
1 Knights of Light = 51

All commanded by:

Lieutenant Colonel Carmina Tavarr -- Ftr4/Exp6 = 64
Command Sergeant Major Donnis Zim -- Pal8 = 64

Assisted by:

Meshach, Rorshach, and Horshack -- Carmina's three falcons = 3 [statted as eagles]
Julian Nell, secretary to the colonel (Exp1) = 0.25

Total allocation: 1074.20424 pts.
 

UK's CR calc doesn't use the standard wealth tables. He uses lvl^3 * 100 for pc's and lvl^3 *25 for npc's, so that War1 should only have 25gp worth of stuff if he stays at .678 CR. 900gp would require between 2.2 "pc levels worth" of equipment increasing his CR to .92^2.

But you still haven't answered the fundamental question. Is a warhorse a creature or gear? If so, are all trained animals considered gear?
 

Hrm.

I was assuming that, since we were using the "rounded-down" rules for creatures, that the same would apply to NPCs and PCs--i.e. CR 1 for PCs, CR 2/3 for NPCs (Just as an NPC goblin War1 was, you said, CR 2/3). Could you clarify this? :)

Also, as Pyrex asks... are mounts considered "gear" or "CR"? I hadn't actually thought about heavy warhorses being stronger combatants (mainly because with the old money constraints, I was going with light warhorses.)

Also, Pyrex: Most excellent reference in your "Title".
 

Anyhow, here's what I'm looking at for the moment. Not sure how
well it'll fare, but...

Code:
Ghost Cleric 10 (CR 15.7    ->            246.49)
  Corrupt Touch, Draining Touch, Telekinesis

Wraith Adp 1 x4 (CR 4.6     ->   21.16 ->  84.64)

Wraith x10	(CR 4       ->   16.00 -> 160.00) 

Sk Wolf x250 	(CR 1.25    ->	  1.56 -> 390.00)

Zm Kobold x1000 (CR 1/3     ->	  0.11 -> 110.00)

Total:                                    991.13 CR

The cleric (general) and Wraith Adepts are unequipped.

The main body of the army is 10 companies of 100 Zombie Kobold crossbowmen led by a wraith and guarded by 20 Skeletal Wolf light cavalry.

The remaining skeletal wolves are a reserve force.

The Wraith Adepts serve as aides/personal guard.
 

LazarusLong42 said:
Hrm.

I was assuming that, since we were using the "rounded-down" rules for creatures, that the same would apply to NPCs and PCs--i.e. CR 1 for PCs, CR 2/3 for NPCs (Just as an NPC goblin War1 was, you said, CR 2/3). Could you clarify this? :)

Also, as Pyrex asks... are mounts considered "gear" or "CR"? I hadn't actually thought about heavy warhorses being stronger combatants (mainly because with the old money constraints, I was going with light warhorses.)

Also, Pyrex: Most excellent reference in your "Title".
Hmm. The difficulty here arises in figuring out the CR for things not on the long list. Since humans aren't on the list, I then did the math for what the NPCs would be... but forgot that since the list rounds down, I should also round down.

I think you're right. NPC classes SHOULD be round down to 2/3s. Forget what I said before, your math does indeed work out.

Mounts are a special case... they could be considered gear or considered CR. I say pick one or the other. You're limited in either respect, after all... limited cash, limited CR.

I'm looking up the price for a warhorse now... but I can't seem to find it. I know it has to be around here somewhere... anyone know?
 



Hv Warhorse is 400gp. According to UK, a Hv Warhorse is CR 3.5.

A War1 with enough equip to purchase a Hv Warhorse has his adjusted CR changed from .7^2(.49) to .92^2(.85). The Hv Warhorse effectively "costs" .36 CR.

Each warhorse that is purchased instead of assigned CR adds a free 3.15 CR to the army. This is huge. This makes War1 cavalry dominate the scenario.
 
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Pyrex: What if we stipulate that mounts don't attack? Frankly, it's always seemed unnatural to me that you can use your mount's attack as well--have you ever read a description of this happening in a fantasy novel?

For the most part, those cavalry, with Ride-By Attack, should be charging for one attack with their lances each round, and riding by--their horses should not be attacking at all, but be merely a means of conveyance.
 

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