D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

PC Characters get standard point buy, NPCs get standard array.

Of course, standard point buy means that if you want, you can use standard array as well. They work out the same. So if you want to min/max some mages or barbarians, go ahead. If you don't want to bother, use the array.
 

log in or register to remove this ad

I'd love to try my hand at this game, too, if you'll have me. I've got an idea for a Greek Mythological Monster army that I actually think could be competitive.
 

I would love to take part in this as well. What books are allowed for making the characters? Can I have prestige classes and the like? (Marshals and Tactical soldiers would be nice.)

EDIT: I'm not sure if I have the right formula, but for a 6th level pc class human, it's 36 CR worth? I plan on having 6th level rangers, 6th lvl fighters, 6th lvl healers, 6th lvl marshals, and 6th lvl war mage's. am I correct in my calculations that I would get 27 creatures to divide among these classes? Also, I recomend that thier be a CR maximium, because I know my proposed army wouldn't have a chance against an advanced CR 31 dragon.
 
Last edited:

I only own the core books and Draconomicon. Anything from other books, you'll have to supply me with the relevant information (and is, of course, subject to approval-- probably will be approved, but then again, that's assuming you aren't trying for something REALLY game breaking).

Let's see some more armies! When I think we have enough to start, I'll make the IC threads. Recruitment won't be closed at that point, as more Lords and armies can be added mid game... but having a headstart may provide an advantage, so the sooner you get your stuff together, the better for you.
 


Here is my rough army sketch:

3 Harpies (Aello, Octpete, Calaeno): 8 -> 64 x 3 = 192
3 Medusae (Stheno, Euryale, Medusa): 7 -> 49 x 3 = 147
9-Headed Celestial Pyrohydra: 15+1=16 -> 256
Androsphinx: 15 -> 225
Fiendish Chimera: 11+1=12 -> 144

And me, Perseus (Level 6 Paladin) 6 -> 36

Equipment is forthcoming, but I haven't factored it into the CR of anybody, and will simply purchase it with my 250,000. I'm assuming that I can customize the feats of each individual creature (at least the intelligent ones), but do I get standard arrays for the Harpies, Medusae and Sphinx as well?
 

How about if I say that no more than 1/4 your allotted CR can be used up in a single unit? That's CR15 for 1000. Or 1/8, which would make a CR11 limit.

What say ye the players? Not making any calls until I hear what people have to say...

And yes, 1000 / 36 = 27.7777
 
Last edited:

I think 15 is a good max.

To explain the classes I was talking about. They come from the minitures handbook, a wotc source. It deals with war. I don't have the book with me, but here is an outline of what I was asking about.

Base class- Marshal- gets "auras." He can have a minor and a major up at the same time. a minor grants a bonus equal to his cha mod
a major grants a bonus dependant on lvl (max +5 at 20 lvl?)
aura radius- 60 ft

Prestige- Tactical soldier- a team fighter. gets abilities that give armor boni to adjacent allies and allow him to intercept blows of adjecent allies.

Prestige- War Hulk- a mass combat warrior. gets no base attack bonus, but recieves a +2 str every lvl. can hit multiple enemies with a single attack and throw bulders.

that's all I can think of for their abilities, but I may run some spells from that book through you as well. (when I have it with me I will tell more, if someone doesn't by then)
 

I could live with a maximum of CR 15. Obviously I'd like to keep my CR 16 Hydra (because the mythological one had 9 heads and reducing that isn't nearly as cool =D), but it's probably better that we don't allow the invincible single-unit army.

Going down to CR 11 would seriously change my entire plan though, since the Sphinx and the Hydra would have to go. On the other hand, I could bring in Circe the Enchanter 11 and give Perseus a Pegasus and a few levels up, so maybe it wouldn't be all bad. =]
 

Ouch, those auras sound like a little bit more bookkeeping than I'm comfortable with at this stage... the fact is, units are going to be going in and out of that range throughout combat. I don't like the idea of having to keep track of that. Maybe once we've run a few scirmishes and I've gotten used to keeping track of a couple hundred units in heated combat? I'd rather keep things a little simpler at first. I mean... heck... I'm already going to have to worry about area of effect spells, and those tend to be instantaneous in duration!

As for that 16CR hydra... after a few scirmishes, you'll get more CR... when your total CR is only 1024, you'll be able to have a CR16 creature under the 1/4 rule. 1,156 for CR17, 1,296 for CR18, etc.

Under the 1/8 rule, you'd need 2,048 CR before you could have your hydra.

Any more votes from the players? I'm certainly not going to make a straight CR cap, since eventually I -do- want to see how epic levels work out in warfare, but having single unit armies also doesn't appeal to me either... as I said, waves of flesh marching across the fields just has an awesome feel to it. Supported by gryphons or dragons above, that's a cinematic picture right there.

Oh, and by the way, you have factored equipment into your CRs... at least for Perseus you have. When you make a lvl6 paladin have CR6 (squared for point purposes)... PC equipment for lvl6 is factored right in automatically. Without equipment, your paladin is CR4.8, using 23.04 points.
 
Last edited:

Remove ads

Top